Man that was cool! The sound effects were super visceral. The art style was really nice and the simple animations were cool.
Unfortunately I managed to cause 10 casualties in my walk, so im alrealy gearing up for the pending legal battle ;/
Criteria | Rank | Score* | Raw Score |
Fun | #184 | 3.867 | 3.867 |
Originality | #223 | 4.044 | 4.044 |
Overall | #373 | 3.733 | 3.733 |
Presentation | #698 | 3.756 | 3.756 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You take your pet dinosaur out for a walk but the dinosaur is "Out of Control" and you need to steer it away dogs and people so they don't get attacked.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Man that was cool! The sound effects were super visceral. The art style was really nice and the simple animations were cool.
Unfortunately I managed to cause 10 casualties in my walk, so im alrealy gearing up for the pending legal battle ;/
Really fun idea, being dragged by a pet, erm... disconnection dinosaur is a funny little idea, and dragging is done on point.
World bound is comfortably soft, not like the invisible wall i did in my game. The dinosaur is the one dragging you back to the field too.
Unfortunately there is not enough "conflict" or "variations" to further explore this idea.
However, i also need to acknowledge that perhaps half rope logic takes up too much of your time so i ll give you that.
Fun and polished, but novelty washes off to quickly
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