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Consphereacy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2570 | 2.800 | 2.800 |
Overall | #3460 | 2.400 | 2.400 |
Originality | #3476 | 2.550 | 2.550 |
Fun | #3579 | 2.250 | 2.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Consphereacy takes control of what happens. The player has no choice in certain aspects of what happens in the game. The game also takes it in a very literal sense.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Got a good chuckle out of "Hypotenuse Hell"! The maze traversal felt a little bit tedious, especially with the random warping to other parts of the maze. I couldn't really find my way around after about 10 minutes of wandering and half a dozen random battles— sorry if that means I missed a really cool ending boss fight! :(
Thanks so much for trying it out! I definitely agree that it was tedious. Im sorry you weren't able to make it too the end. I was worried that the game wasn't enjoyable enough to get the player to the point of the game which is at the very end. Thanks so much for the feedback! It is MUCH appreciated!
I'm not sure what the objective is for this game. I managed to reach an arrow and I think I moved to another level but I'm not sure. Visually I think it's cool and I like the weird aesthetic of fighting triangles. I kinda wish there was more context though so I had some idea of where to go or what to do.
I completely agree! I really wish I would have thought of that during the jam. I didn't get that perspective until i had someone not apart of the project play it. And yeah, i immediately realized how confusing it was when you transfer between levels. Thank you so much for playing! I really appreciate it!
Nice game! I like the title screen.
I am not really sure how this fits with the theme though. Maybe I missed something but it seems like a very confusing maze game, I got lost and wasn't sure where to go. Maybe you could add some kind of NPC or something that tells you what is going on because I was very confused.
Also the vibe was kind of hyper-futuristic which I liked.
The menus/UI look really good, the fights are repetitive and moving around is easily the weakest part of the game. The constrained maze structure with environment that all looks the same combined with slow character make the primary part of the game a chore.