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Evelynne's Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2877 | 2.770 | 2.938 |
Fun | #2914 | 2.475 | 2.625 |
Overall | #2916 | 2.593 | 2.750 |
Presentation | #3196 | 2.534 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a tactics game where you can't control most of your party
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This was fun! I enjoyed the unique feeling of just being an ally trying to support the rest of the team. That kind of reminds me of playing a support character in a multiplayer game. It also makes for a fun easy to get into SRPG for someone like myself who has little experience, so rather than having to plan out some big strategy I was just trying to keep my allies safe and healed. Also the third chapter was a fun twist, with you using the warp power to basically just refuse any combat at all.
Good job!
This is great! As a fire emblem fan, I can say that green units definitely fits this theme pretty well. Very impressed by the complexity of the gameplay.
Nice!
Hey, this looks good. It's pretty slick for 48hours.
This is a fun tactics game having to plan around your allys doing thing you might now want. Good job!
Cool twist on Fire Emblem! Your dialog boxes look super nice. Good job :)
I am not a big fan of classic JRPGS, but this game looks interesting, even though I didn't understand half of what was happening on the screen.:D