Play game
Wild Magic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #666 | 3.722 | 3.722 |
Overall | #1024 | 3.333 | 3.333 |
Presentation | #1094 | 3.500 | 3.500 |
Fun | #1284 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a wizard that is unable to properly control which spell they conjure next
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
The idea is very good, I didn't know anything like it. I recommend that you continue the development, as it has potential! If possible, I would like to ask you to play my game, I also did it in the game maker studio 2. Thanks!
Really liked the idea!
Found it a little hard to understand at the beginning, but eventually i catched up
Well done!
I like the core idea here. I think there's a lot of depth for puzzles.
I struggled to figure out the rules of the game (like what blobs take damage from which spells). It took me a while to figure out that I took damage if my spell hit a wall. I also stumbled onto shooting a potion causing the blobs to change colors. I think some puzzles designed to teach rules would really help onboarding new players.
The art was nice. Standard dungeon pixel art, but very much did the job.
Thanks for the feedback!
I did try to introduce the rules in semi-obvious puzzles to introduce things (to me at least, I guess it's the developer's blindness due to knowing the rules). And in hindsight I should've used a different type of graphic for the enemy type changing potion. ^^;
Or just give text prompts. Oh well. :D
This is really good, good take on the theme and had me stuck more than a few times! Good effort!
Nice art style, great job man!