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Arrow Run - For GMTKJam2020's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #452 | 3.850 | 3.850 |
Overall | #474 | 3.650 | 3.650 |
Fun | #563 | 3.500 | 3.500 |
Presentation | #1262 | 3.400 | 3.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
No direct control of player movement, you instead have to resort to a tetris style next move direction system. If you touch the edges you lose!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Fun and simple idea, fits the theme perfectly. Took a moment to understand the concept but got the hang of it quicly. Good graphics and sounds also. :)
Thanks for the feedback! :D
Was a little confusing at first, but I got the hang of it eventually
Thanks for the feedback! What did you find most confusing?
very simple yet fun game, would love to see it in an arcade or something, getting tickets from something like this would be addicting lol
Thanks for the comment! ๐๐๐
took a few seconds to get it but it seems like it could shape up to something really cool.
the order of operations inside the queue might be less than idea sometimes, like needing to do 2 downs when you're already at the bottom. those no win states regardless of skill don't feel great.
Other than than, great start :)
Hey there thanks for the feedback ๐.
Yeah there is a bit of rng involved for sure. I was quite happy with the game though considering I made it from scratch and posted within a 5 hour window of the jam. Didn't have a lot of time this weekend just gone, and so I was happy with having an entry rather than passing on the jam.