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A jam submission

Uncontrollable 🧊View game page

A mini platformer where some of your controls / inputs are locked away from you in specific areas.
Submitted by Colin Bellino (@colinbellino) — 3 minutes, 59 seconds before the deadline
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Uncontrollable 🧊's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#13353.0873.176
Overall#21702.8582.941
Originality#23372.9733.059
Presentation#25662.8012.882

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player controls are taken away from you as you play (depending on the level)

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

Very simplistic game yet fun mechanics, very cool.
I felt that the controls where a bit awkward sometimes but i guess that was the intention anyway right?
Maybe in the future you could try to add some levels that mix up the zones for more complex puzzling. 
Good job.

Developer

The awkward controls weren’t really planned but i didn’t want to lose too much time polishing the controls when i had still a lot of work to do on the rest :p But that worked out with the theme i guess :D If i were to update the game, it’s totally something i would polish first though.

Thanks for your feedback :)

Submitted(+1)

Really nice artstyle!

I liked the different zones and what you did with them.
Some things i noticed when playing:

  • You have to move to see the tutorial text on how to move(?)
  • I wish you would slide on the white "keep moving" zones if jumping. 
  • Some of the colliders were a little off and i would slide off some platforms. 
  • Because i didn't die before the green no-turning zone i didn't know how to reset so though i was soft locked.

A really enjoyable game overall. Impressive!

Developer

Oh, thanks for the lovely comment!

I had to “hack” some of the colliders last minute for a quick fix and i hopped noone would notice hehe 😂 I never thought of the soft lock you had on your playthrough, maybe i should have displayed the tip on a timer if the player isn’t moving. 🤔

Submitted(+1)

I really enjoyed the game. Some really creative levels! The only thing that felt off to me was being able to "stop" by jumping in the no stopping zones. But other than that it was crystal clear. Great job!

Developer

Thanks for the feedbacks ! I initially wanted to have the player keep going when jumping during no stop areas too, but it didn’t feel good with the high speed of the character at that time and i didn’t want to risk changing this at the last minute (and have to redo some levels) haha.

Submitted(+1)

Very solid, I enjoy the way different zones can be used! I do wish it had a couple more levels that messed around with all the zones interacting, but this is still a nice game!

Developer

Haha yeah i absolutely wanted some of the last levels to have combo of different zones but i had to cut these so i could ship in time :D

Submitted(+1)

THIS GAME IS AMAZING 

amazing unique idea with solid control!

it really has the potential to become a full steam game!!