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atreyoauron

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A member registered Oct 04, 2018 · View creator page →

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(1 edit)

We used a combination of the URP (Universal Render Pipeline) and a third party shader.

You can download URP from the Unity Package Manager.
Here is the third party Shader: URP-PSX by Kodrin

URP is used to get the fancy graphics stuff and the Shader is what makes everything look "retroish".

After importing both to your project, you will need to set up Post Processing, there are several tutorials
around the internet on how to do it, i would personally recommned you to search for "Brackey's" tutorials on youtube.

An (maybe) easier alternative, is getting the PSX shader on the Unity Store: PSX Effects
Unfortunately, he is not compatible with URP, so you would need to know a bit about Shaders in order to make it compatible and without Post Processing you can't get fancy graphics.

Thank you so much, we thank you for your time in playing through the whole game!

We are aware that there is a few problems on our project, however we plan to update it in the near future.
As for the music, we didn't know that would cause copyright issues, we shall change it aswell.

We apreciate it Mr. Jason!

Sadly the game lacked some clarity (no pun intended) on how to go through it, and since we did not have much time to test it and put in all our ideas, our plan is to update and rework the game somewhere in the future.

Thank you, we apreciate it.

Thanks, the team apreciates it.

Thank you for the feedback and yep, it's a ghost lol.
At the third level you where supposed to get down on the floor where the blue soldier is, get all the way to the right and posses the cientist, then you would use his skill to operate the computer (the one with "on" on it's screen) and turn off the turret at the begining. After disabling the turret you would be able to get over it and posses a mutant behind  it, the mutants are the ones who can destroy the crates.
However due a glitch, you wouldn't be able to do it in time anyway since the mutant can't pass through narrow corridors. 
The team will fix the game after the jam is officially over.

The sound effects alone are worth gold lol.

The game itself is also a interesting and different idea, kinda of original.

Very good..."BOOP!"

It reminds me a bit of the "Telltale" games where you must choose pieces of dialogues in order to proceed in the game, however i feel there was something else going on in the game that i can't kinda point my finger at. 
Anyway, i enjoyed the concept and i'm looking foward to see more of this project if you ever continue it.
Good Job.

Simple and fun, good work.

Very cool idea with a great sense of humour.

I can't help but not to imagine the fact that the driver might be screaming in terror while some invisible force helps him get over the obstacles.

Good Job.

I found the game very funny, i was laughing a bit while playing it lol.

Loved the "evil main frame AI" thing going on there, always wanted to play as one!
I couldn't even finish the first level however, there was some confusion over the functionality of the doors and rooms.

  1. It wasn't very clear for me the difference between clicking on the Light Bulb icon or the black fire thingy icon, since both of them seemed to turn off the lights.
  2. Sometimes i could lock the doors permanently, other times i couldn't and there wasn't a clear reason for why i couldn't do it.
  3. The yellow thunder bar (which i believe it's the energy bar) never seems to deplete no matter what i do.

I'm looking foward to play more of this if you ever continue the project.

Good job on the concept.

Very simplistic game yet fun mechanics, very cool.
I felt that the controls where a bit awkward sometimes but i guess that was the intention anyway right?
Maybe in the future you could try to add some levels that mix up the zones for more complex puzzling. 
Good job.

Thank you for your feedback and appreciation, and for sure we gonna take your suggestion in consideration.

Enjoyed the concept, Mainly the  way that we can control the tentacle freely with the mouse. Is this guy slenderman by any chance?

Also found a little glitch, got stuck in some barrels in the midst of the rampage.

Good work overall.

Achei diferente a ideia, um pong a nível galáctico.

Eu gostei de que conforme você vai rebatendo a "bola" ela vai se alterando e virando outros planetas, a arte do jogo e a mecânica base estão muito bem feitas para um game com prazo apertado.

Pelo fato de ser um pong que oferece uma curva de dificuldade diferenciada torna o jogo bem "viciante" e divertido, oque é ótimo. Confesso que achei meio difícil de alternar entre os dois satélite mas eu creio que isso é questão de pratica.

Só não ficou muito claro pra mim a relação do game com o tema da gamejam, seria o fato de você só usar um dos satélites?
Mas de qualquer forma isso não reduz a qualidade do game

(1 edit)

O jogo é bem simples, andar e pular igual qualquer plataformer 2D e o tema foi aplicado com sucesso.

Ficou legal a variação de "objetivos" (Passaralhos) que vocês colocaram, cada um deles tem um padrão de movimentação único, eu gostei principalmente do "Kiwi". Não fui muito longe mas vi que tem até um tipo de "Corvo" que serve de inimigo.

As únicas criticas que tenho é que as vezes sinto que o "Player" é um pouco (Bem pouco na verdade)  escorregadio nos controles e em certas partes os pássaros ficam coladinhos, dificultando um pouco a mobilidade. 

Porém considerando que foi feito só em dois dias, muito legal, parabéns.

Achei diferente a perspectiva da câmera sendo que é um jogo de plataforma 2D (Diferente no sentido de bem legal) e o tema foi aplicado de uma forma bem criativa, Parabéns

Valeu! Nos divertimos muito fazendo o game também.