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Dungeon of Restraint's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #129 | 4.500 | 4.500 |
Originality | #167 | 4.300 | 4.300 |
Overall | #210 | 4.100 | 4.100 |
Design | #608 | 3.500 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I wish the game was longer, really enjoyed it ! Very intersting concept and well executed.
neat! took a bit to get a grip on my options and the quick math, but I like it. Interesting concept at least; makes it a sort of puzzle game while a lot of combats are just slam the power attack into the enemy. I did admittedly fall to each of the first two enemies, but learning that getting any enemy to flee gives you the health and mana refill makes it much easier. Don't have to try and get each of them to leave within the same amount of health / mana.
I also got lucky on the second battle by using the damage spread move with an enemy at 27 and rolling 26 on damage, but hey we take those.
I'd appreciate if I could see my mana amount on the special screen; being able to see one of the values for damage I can do is always nice, but the fifth your current health isn't too bad.
looking forward to seeing your future projects!
Very interesting idea, above all difficult, I managed to overcome only the first enemy.
The execution is excellent, you have not simply inserted skills with different damages, but each is affected differently, forcing you to plan very carefully what skills to use and when. It is this in my opinion that makes the game work very well.
Try experimenting again, something very interesting might come out.
I really like the concept behind this game, it's very unique. Managing both you and your enemies' HP is an interesting mechanic and there's a lot of design space to explore there.