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A jam submission

The Last CheckpointView game page

Only one checkpoint left, better make it count.
Submitted by Nineunder — 2 hours, 16 minutes before the deadline
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The Last Checkpoint's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#18262.3723.750
Overall#20292.0033.167
Adherence to the Theme#20982.0553.250
Design#21291.5812.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Quite original, the mechanics are interesting though it's not really easy to understand how they work, for instance when you die from certain things the doors reset, when you die from other things they don't.

I'm not sure how i was supposed to finish the last level but the way i did it felt almost liek an exploit, was i supposed to trap myself in the portal room, then teleport the checkpoint back so the triangle could enter, kill me, come back, do a trickshot to get the flag on the right side then another tricky move to pick it up and throw it at the top before the triangle hitted me ?

Anyway it is quite polished, some collisions issues with doors trapping you inside of them, otherwise good job !

Developer

Thanks for the review! Yeah, that was the way to solve it. It wasn't really the way I wanted to implement the permanent enemy, but it was the best I could do under the time constraint. The mechanics were also a bit hard to explain concisely. Basically, whenever you throw the checkpoint, it saves the state of the doors and such when it lands, so if you die, they will be reset to when the checkpoint last landed.