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Nineunder

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A member registered Aug 03, 2019 · View creator page →

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Really cool twitch shooter idea, slightly reminds me of quake in a way. The camera is a bit wonky at times and you can get disoriented by where you teleport to,  but other than that this is really well executed.

Thanks for the review! Yeah, that was the way to solve it. It wasn't really the way I wanted to implement the permanent enemy, but it was the best I could do under the time constraint. The mechanics were also a bit hard to explain concisely. Basically, whenever you throw the checkpoint, it saves the state of the doors and such when it lands, so if you die, they will be reset to when the checkpoint last landed.

Quite an interesting concept. The few criticisms I have are that the dots as a visualizer are a bit hard to understand and there being only one level. Maybe having a "input" bit set and an "output" bit set with gates in the middle would help out with the visualization?

The platforming is a bit too precise, and the jump seems a bit too fast (both going up and coming down), but other than that, this is a neat game. I particularly enjoy how the time you have left in the other timeline is visualized.

Interesting idea, however it is very unpredictable. Perhaps getting to see your opponent's deck before deciding which cards to use would help?