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UNO Vessel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1871 | 2.373 | 4.333 |
Design | #1941 | 1.826 | 3.333 |
Overall | #2071 | 1.947 | 3.556 |
Originality | #2258 | 1.643 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I thought this was really clever. My main complaint is the use of color. In the 2nd and final levels, the enemy releases small red squares as an attack. At the same time, your ship and bullet releases similarly-sized "dark" yellow squares (dark due to the transparency on black). I am colorblind, and I struggled to be able to quickly identify if a particle was from me or the enemy. I could figure it out by looking at the particle's behavior, but that takes more time, forcing me to be more cautious than necessary. It would be nice if the particles were more easily distinguished by more than just the color (eg. changing brightness, shape, or texture).
Truly never considered that! Thanks for the advice!
I like that you have to collect your ammo after shooting. The levels are a good way to impliment difficulty and well done on your first game jam!
Nice! Thnks for the comment. Did you struggled with the ship's collision mask?
No not at :) at least I dont think so it seemed pretty clean