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A jam submission

Colour-ManView game page

Only one colour can help you survive!
Submitted by DecentKitten — 3 hours, 2 minutes before the deadline
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Colour-Man's itch.io page

Results

CriteriaRankScore*Raw Score
Design#5793.5453.545
Overall#9083.4553.455
Originality#9653.4553.455
Adherence to the Theme#11613.3643.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Hey, I liked this game! The running animation + movement is amazing, and it feels SO good to go through all those wall and watch them break quickly! The music is also great and the one-color at a time concept is interesting. However, I did think every obstacle I ran into was something like "if X obstacle, then press Y color when ready". I would have liked to see more challenging setups that made me really think what to do. Oh, and I also felt super bad when, say, I smashed through 10 walls in a row with my green color only to jump into the next platform and get killed by a moose before even being able to switch to gray. Why would you want me to run fast before jumping into a moose platform? 

If you address these design issues and get rid of the bugs + do some more very cool stuff integrating the elements you have to work as puzzles and slowly building their complexity through the game, I feel this would be a great experience. Definitely let me know if you polish this game!

Submitted(+1)

Its a nice little game you've made :) I like the idea of being restricted to one colour at a time. If the bugs were sorted and the player movement was a little more fluid t would be great

Developer

This was my first jam and my first sort of completed project at the same time. I know that there are some bugs with ground checking and controls, and also a terrible menu tbh. I hope I get better at this with some time and practice. Thank you for playing it!

Submitted(+1)

Once you've made a few more games and have more experience I'm sure it'll be way easier to make movement smooth and stuff like that. I'd recommenced making a very simple platformer and just programming the movement. Make it PERFECT so for your next jam you know how to make it feel better to play :)