Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

OneclickwarriorView game page

Submitted by UncertainCat — 7 hours, 18 minutes before the deadline
Add to collection

Play game

Oneclickwarrior's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#4904.1334.133
Originality#8683.5333.533
Overall#8863.4673.467
Design#12992.7332.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(1 edit)

I mean, Since all you have to do is run around and dodge slimes, You didn't have to wield a sword. Those treasure chests was kind of unnecessary too, since they didn't give you anything

Would be great if the character actually uses the sword. Like a slashing state starts once he is facing a monster. And regardless of effect, a random item taken from the treasure chest will be activated immediately or with a time delay. Or it will auto-equip an equipment if that's what's there. This could give it more variation even with just one mouse click.

Given the time constraints of the game jam, 1 or 2 items would be enough, i think.

But yeah, concept for controls is cool. Just needed a little bit more variance and/or depth. Overall though, well done. :)

P.S.

It took some time for me to get that long press of the LMB would initiate a turning. Not sure if there was a tutorial somewhere. But if there was, i didn't notice it.

Developer

Try double clicking! There was no tutorial, too little time

(+1)

Hot tip: You can edit your game page description and put the tutorial there. :D

Cool concept, just wish there was some kind of upgrades like a lot of dungeon crawlers, the chests were a massive tease

Developer(+1)

We wanted to do that too, but it's a hard time crunch

Totally get it. Good work

Submitted

Cool to see that this was made in defold, had my eye on that engine for a little while now.  I wish the game wasn't so harsh.  Some checkpoints or some additional health would've been good. Movement is kinda tricky but rewarding to get a hold of. There is a lot of good art in this game but I'm not sure if it was all done by you in the 48 hours of the jam, if so, great job!

Developer

Difficulty balance is tricky, but I stand by my decision. Only one life and only one level! The pixel art assets are stock, purchased from this lovely artist 

https://pita.itch.io/rpg-dungeon-tileset

The music is original

Submitted (1 edit)

Surprisingly addictive game! It would be five times better with high scores and a bit faster movement.

Submitted

Funny concept