Hey! I made a game with a similar concept! I like the approach that you took with the game, it gives more of a macro management feel than what my game does (which is a good thing since you are not supposed to control your units). I kind of won without knowing how though, I made two fighters that walked off screen, then won eventually. I also would have liked to use the stone resource more because I kind of had a large stockpile of it while my wood kept running out.
There is something really satisfying about your worker system though, seeing them slowly devour the resources on the map.
Its probably too late for me to ask you to rate my game since its quite close to voting being closed, but maybe check out my game to see if there's concepts you want to add to yours.
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