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fibs

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A member registered Sep 30, 2016 · View creator page →

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Hello! I had a funny idea for this game jam which may or may not end up being similar to someone else's idea. More info on that later. I hope it will be Very Funny.

Maybe I just burned out doing too much work in one day but I suddenly smacked into a creative block designing the main town for this game. Phooey!

Don't worry, I'll get past it soon.

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Dutch news articles from 2001 do use "Netschaap" to refer to Netscape and directly state that this was commonplace in the contemporary Internet. This is why AOL sued in the first place; they were intending to use Netschaap as the Dutch name for Netscape and wanted to seize the Netschaap.nl domain name for that purpose. This was a plausible grounds to sue upon, even if they ultimately lost the case.

Scratch would have absolutely no grounds on which to sue someone for using the word "Scratch" in a random video game as a stand-in for Itch, as this does not in any way impede them the way that taking a restricted domain name does, nor would any reasonable person mistake the two.

Quite frankly, I find it much more likely that the player would never have heard of the wouldbe-suitor Scratch to begin with.

Netscape was called Netschaap and/or Natschaap in Dutch "chat language". AOL attempted to seize the Netschaap.nl domain name by claiming it was a trademark infringement.

AOL lost the case.

And what's the relevance of that? It's not like anybody's going to confuse them.

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I don't work for Itch and I don't represent Itch, however:

What most people do is change the name a little bit to avoid any problems that could happen. So instead of Itch, you could call it R̸̡̙͚͚̻̮̳͈̝̙̳̼̖͒̋̈́̐̋́́͛̑̂̆͜͜͠E̴̹̜̥͎̅̀́̉͊̊̎̈́̈́͆̋̕͠Ḑ̴͖̘̭͍͇̳͉̗̼̘̂̂̚ͅA̶̢̧̡̡̡͔͓̼̟̘̮͈̬̅C̴͚͛̀̋̎́̐̍̇͑̚͝͝T̸͈̣̝͗͐̓̇̊̑Ȩ̸͕̯̺̝̮͉̠̔̈́́͝Ḓ̵̢͚̦̝͍̻͖̪̳̥̬̠̮̀́̓͛͋͆̃̂̏̎͋̿̌̕. This would bypass the legal problems, but it would still be clear what you're referencing.

EDIT: Some people have expressed concern that Scratch, an online web game & movie development community vaguely similar to Newgrounds, may complain if you use the word "Scratch" as a stand-in for Itch. Fine, whatever. Call it Ootch then, if anybody's taken that in a vaguely video game-related context I'll eat an airplane.

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Hello Postmaster!

You are St. Dasher, one of the revered Saints of Kinsmend, the postmaster of Kinsmend Village, and a complete workaholic.

You're usually far too busy every winter to take part in the festivities. But this year, your fellow Saints have cooked up a scheme to get you to... have fun. Ugh.

At least you know where your keys went.

https://fibs.itch.io/rnsnsf

You will need the free interactive fiction software Quest in order to play this game. http://textadventures.co.uk/quest

Rain Nor Snow Nor Stupid Friends currently works only on Windows.

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Hello dreamers! Here are some important things to know about this game.


Quest & the QSL

This is a Quest game! You will need to download the free program Quest to play it! So far as I know the downloadable version is Windows-only. http://textadventures.co.uk/quest

I did not make Quest. However, I am making the Quest Solaer Library (QSL) which this game uses. Don't worry, the QSL is packaged in with the game, it should just work if you have Quest.

I'll see if I can make a mobile version, but I'm not sure exactly how. At the moment, RNSNSF is Windows-only!


It's not done

This game is currently unfinished! You'd be surprised how slow and frustrating it is to make a game with no graphics.

Be sure to check the devlog for updates!


What to do if you get stuck

Commands that might help:

  • quests
  • look at [x] (try any and all nouns listed in room description)
  • talk to [x]
  • ask [x] about [y]

Remember, the game's not done yet!

Is it possible to add graphics options? I understand that due to the quirks of the Unreal Engine, the game breaks utterly and unavoidably at low frame rates (which I have.)

If the graphics (e.g. render resolution, post-processing) can be turned down to increase the frame rate, this should abate the issue, yeah?

Both of those give you an achievement for hitting them enough.

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I've tried to create a character twice and both times have been logged in as an existing character named Ritsu. Their character page is here: https://moshaonline.com/ritsu/about I don't know whose character this is, but I hope they appreciate the two daily login rewards I got for them.

The game also seems to run very poorly and crash for me. I'm not sure what's going on here.

The character names I typed in are now taken, implying that the character creation was successful but the login was not. I've forgotten the first one, but the second one is named Locust.

When buying items in a player shop, they display as wearable if your /modified/ STR is high enough, but once bought, cannot be worn if your /base/ STR is not high enough.

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Sure thing! I'll play again later, but having to reload and go through the conversation again to despawn the enemies got frustrating. x)

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If you fail to escape once after reading The Client, the second screen of the escape sequence has an already-spawned enemy right at the entrance, making it impossible to escape the second or further time. (Possibly related: Any gates opened on previous tries are still open.)

After picking up the Chic Key, leaving takes you into the wall above the Floor 1 telephone instead of to the room with Schmidt. Fortunately, you can Quick Travel with it to escape.

I went to see the mortician before I spoke to Lloyd, causing the "I'm sorry you heard that" earring conversation to trigger when I had not yet heard the offending line. It triggered a second time after speaking to Baldy, who utters said offending line.

Does this game incorporate IVs, and is there a way to see them ingame?

I think it'd be great if the stats wndow showed how much XP was needed to upgrade a stat before attempting to spend it

I had failed to notice that each NPC only bought certain things. Thanks for responding! x)

Is selling stuff not in the game yet?

This is a really neat idea and the bird ladies are just precious!

When you say to build the southern mine on the country overview, on the next turn it will just undo that, wasting all the resources put into it.

I got all the endings. Neato!

I have this issue too - the game just doesn't save any placed-down structures.

New Ark City -> Tiffany's Gems

Moving to the Earrings causes a nilClass game crash

Blaze and just about any other Sonic character would be great but mostly Blaze.

Getting Over It with a Sick Hookshot

Sick beat on the title screen. The game itself is incredibly short, and unfortunately doesn't quite explain how to play it properly - you need to bait the enemies into attacking to collect the gem thingies to get into the fort.

A bit underwhelming, but an excellent start. The concept reminds me of Majesty, though that is more of a town simulator than a combat game.

It's a bit boring... the enemies have far too much health - especially early on - and the skills are COMPLETELY random, which can cause two of the same skill to appear.

Extremely clever puzzle game, though not every element of the game physics makes sense. Very cute ending.

A short logic game where you must hot-swap instructions to a robot to guide it through dangerous places.

I hope to see a longer game in the future that makes better use of that last floppy disk you pick up!

I don't know what plugins exist for MV, but my ideal solution would be for the AP skill to be its own system entirely, instead of being done through equipment. If multiple AP skills were "unlocked", this system would let the player pick one externally from equipment slots. I wouldn't know where to begin on doing that, though, and it's quite playable as is

I look forward to future development on the game!

The immediate issue for me is the camera controls - I don't like that they stay where I left them after releasing the button.

I suggest, if it isn't in the game already, adding an option in the menu to toggle between two camera modes. The first is basically what it is now, while the second moves the camera up and down faster when up/down are held and resets it to normal when they're released.

I'd like to suggest adding an extra slot just for the AP Skill, and only being able to have one such skill on at a time. That's how I thought it worked, and having it cut into the other skill item slots to have what are basically two ults is a bit awkward to me.

(Game spoilers below!)

A joke game, but a bit more of a joke than a game. Might be fun to expand this into an actual game with a randomized murder scenario or at least a more indepth story.

As it is, it's very short and linear: All you have to do is talk to all four villagers, collect all four evidences, and talk to Isn'tbelle. The detective will then make it pretty clear what the true answer is.

For a first game this is astounding! I think the ending is a bit abrupt and doesn't quite make sense, though.

Loading my autosave causes a program crash. :(

___________________________________________

############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_vncontroller:

Variable obj_vncontroller.bobrads(101157, -2147483648) not set before reading it.
at gml_Object_obj_vncontroller_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_vncontroller_Step_0 (line -1)

Avast detects installer as Win32 Evo-gen and won't let me run. :(