The idea is cool as it inverts the regular snake premise of "DON'T touch the trail", but the game's absurd difficulty ruins its charm
- Character doesn't turn sharply enough
- Trail begins dropping far too quickly
- Trail nuggets should be spaced further apart
- Dash makes trail drop instantly, making it nearly useless
- Touching own still-attached tail does not reset trail timer
- Punished too harshly for touching trail later than the start
- Hazards are way too common