OH MAN DOES THAT JUMPING PISS ME OFF.
But that's good! Since you retry from point of entry it doesn't ruin the game any :D
How the hell does that lighting work???
I have to leave the Jam. I've made very little progress in this project and I'm gonna drop it until February due to other priorities. I honestly doubt I'll ever have a playable version at all, but I simply can't worry about it right now.
Game Jams give me more anxiety than anything anyway, so I doubt I'll submit this to any of them even if it qualifies.
I'm speed-learning Java. This project is supremely ambitious for someone who will have less than a month of Java experience by the time of the deadline but it's going really well so far and I'm only going for a tech demo or so anyway.
I wish Java's documentation & community were a bit less labyrinthine, though.
I can only run the Web version, which has an error partway through: "Failed to load $BigMonster2.png"
This occurs after going up the stairs with the phantom asking about my character's boyfriend
I started my project around September last year, but I put it on hold to chase holiday art (I'm primarily a vector artist. My galleries are in my profile, check your SFW settings)
In probably 24 hours of active work I finished the basic movement engine for the main character. If I can learn the basics of Lua and how it integrates with my current environment (Fusion 2.5) I'll be able to do everything code-wise I need in a matter of days I'd say.
I've been constructing a soundfont from public domain samples on Freesample for the music - I need to get back into that. (I'll add my Soundcloud to my profile later today.)
Right now I need to finish up my late Christmas pictures so I can do the protagonist's design. =/
I joined in like the last fifteen minutes of the join period. I'm kind of struggling with severe depression and basically unable to do much of anything. We'll see if I can stop myself from overreaching a project long enough to finish something simple
I found a few very mild glitches (spoilers):
If you turn room 2's PC off quickly enough, the code will disappear but the green will stay on. Clicking a second time will turn the monitor off and everything will be fine.
If you go back to room 7 from a solved lever room and then back in, the camera will still be locked, even though the door appears. This is fixed just by unsolving and re-solving the levers.
The game is great, but I'd prefer if you had an option to not automatically combine weapons you already have. I like to keep multiple so I can give firearms to my allies after I get No Infighting.