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FibS

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A member registered Sep 30, 2016 · View creator page →

Recent community posts

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I've tried to create a character twice and both times have been logged in as an existing character named Ritsu. Their character page is here: https://moshaonline.com/ritsu/about I don't know whose character this is, but I hope they appreciate the two daily login rewards I got for them.

The game also seems to run very poorly and crash for me. I'm not sure what's going on here.

The character names I typed in are now taken, implying that the character creation was successful but the login was not. I've forgotten the first one, but the second one is named Locust.

When buying items in a player shop, they display as wearable if your /modified/ STR is high enough, but once bought, cannot be worn if your /base/ STR is not high enough.

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Sure thing! I'll play again later, but having to reload and go through the conversation again to despawn the enemies got frustrating. x)

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If you fail to escape once after reading The Client, the second screen of the escape sequence has an already-spawned enemy right at the entrance, making it impossible to escape the second or further time. (Possibly related: Any gates opened on previous tries are still open.)

After picking up the Chic Key, leaving takes you into the wall above the Floor 1 telephone instead of to the room with Schmidt. Fortunately, you can Quick Travel with it to escape.

I went to see the mortician before I spoke to Lloyd, causing the "I'm sorry you heard that" earring conversation to trigger when I had not yet heard the offending line. It triggered a second time after speaking to Baldy, who utters said offending line.

Does this game incorporate IVs, and is there a way to see them ingame?

I think it'd be great if the stats wndow showed how much XP was needed to upgrade a stat before attempting to spend it

I had failed to notice that each NPC only bought certain things. Thanks for responding! x)

Is selling stuff not in the game yet?

This is a really neat idea and the bird ladies are just precious!

When you say to build the southern mine on the country overview, on the next turn it will just undo that, wasting all the resources put into it.

I got all the endings. Neato!

I have this issue too - the game just doesn't save any placed-down structures.

New Ark City -> Tiffany's Gems

Moving to the Earrings causes a nilClass game crash

Blaze and just about any other Sonic character would be great but mostly Blaze.

Getting Over It with a Sick Hookshot

Sick beat on the title screen. The game itself is incredibly short, and unfortunately doesn't quite explain how to play it properly - you need to bait the enemies into attacking to collect the gem thingies to get into the fort.

A bit underwhelming, but an excellent start. The concept reminds me of Majesty, though that is more of a town simulator than a combat game.

It's a bit boring... the enemies have far too much health - especially early on - and the skills are COMPLETELY random, which can cause two of the same skill to appear.

Extremely clever puzzle game, though not every element of the game physics makes sense. Very cute ending.

A short logic game where you must hot-swap instructions to a robot to guide it through dangerous places.

I hope to see a longer game in the future that makes better use of that last floppy disk you pick up!

I don't know what plugins exist for MV, but my ideal solution would be for the AP skill to be its own system entirely, instead of being done through equipment. If multiple AP skills were "unlocked", this system would let the player pick one externally from equipment slots. I wouldn't know where to begin on doing that, though, and it's quite playable as is

I look forward to future development on the game!

The immediate issue for me is the camera controls - I don't like that they stay where I left them after releasing the button.

I suggest, if it isn't in the game already, adding an option in the menu to toggle between two camera modes. The first is basically what it is now, while the second moves the camera up and down faster when up/down are held and resets it to normal when they're released.

I'd like to suggest adding an extra slot just for the AP Skill, and only being able to have one such skill on at a time. That's how I thought it worked, and having it cut into the other skill item slots to have what are basically two ults is a bit awkward to me.

(Game spoilers below!)

A joke game, but a bit more of a joke than a game. Might be fun to expand this into an actual game with a randomized murder scenario or at least a more indepth story.

As it is, it's very short and linear: All you have to do is talk to all four villagers, collect all four evidences, and talk to Isn'tbelle. The detective will then make it pretty clear what the true answer is.

For a first game this is astounding! I think the ending is a bit abrupt and doesn't quite make sense, though.

Loading my autosave causes a program crash. :(

___________________________________________

############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_vncontroller:

Variable obj_vncontroller.bobrads(101157, -2147483648) not set before reading it.
at gml_Object_obj_vncontroller_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_vncontroller_Step_0 (line -1)

Avast detects installer as Win32 Evo-gen and won't let me run. :(

OH MAN DOES THAT JUMPING PISS ME OFF.

But that's good! Since you retry from point of entry it doesn't ruin the game any :D

How the hell does that lighting work???

Phew! You didn't lie to me!

I found the secret area! Good work! Have you taken a look at Antichamber? It's a similar game in concept, and has many branching paths and secret areas

The voice scares me. Is he going to jumpscare me? :(

Did the secret villager challenge @ _ @

I need an excuse to work on my game engine anyway and a cheap perv game demo could work!

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I have to leave the Jam. I've made very little progress in this project and I'm gonna drop it until February due to other priorities. I honestly doubt I'll ever have a playable version at all, but I simply can't worry about it right now.

Game Jams give me more anxiety than anything anyway, so I doubt I'll submit this to any of them even if it qualifies.

I can make the sound & music - in fact, I have to for reasons that will be clear later in development. It's playing it in Java, to my standards, that will be the issue.

I'm speed-learning Java. This project is supremely ambitious for someone who will have less than a month of Java experience by the time of the deadline but it's going really well so far and I'm only going for a tech demo or so anyway.

I wish Java's documentation & community were a bit less labyrinthine, though.

  • Bad news: I wouldn't call this a simple task at all LOL
  • Good news: Considering I just started using Java today I think my learning is going pretty well! I'm sure I can have a working engine on time but I can't guarantee full graphics and I'm pretty sure sound is right out