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Entropy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #571 | 2.598 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Decent execution but ultimately not that different from just clicking lights whenever they turn on, no real depth to the gameplay.
If this had been a 48 day rather than 48 hour, I'd expect the next steps to be more systems, perhaps with more complicated minigames. I liked the sense of lack of control, but not the sense of lack of information. An instruction manual for how the laser system worked might be helpful for example. I died once partly because I didn't realise it drained faster as the game progressed.
Great job!
Edit: Also, WASD is a much better keybinding set than arrow keys.
The WASD was actually my fault, the keys can be rebound in the options menu.
Some mechanics were rather confusing while only the reloading of the turret seems clear. For example I had no idea what the red menu did. The ship's health was always reducing by itself no matter what I did and I wasn't sure what recalculating, setting the route and downloading data did.
This was pretty cool. The controls seemed a a bit messy, needing my right hand for the mouse and the left jumping from arrow keys to E. I didn't understand how to win but I like the look of it!