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A jam submission

Dashing SwitcherooView game page

Swap characters anytime in this platformer
Submitted by ThePenguinPrince — 15 hours, 37 minutes before the deadline
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Dashing Switcheroo's itch.io page

Results

CriteriaRankScore*Raw Score
Geometricness#373.9134.375
Music#503.1303.500
Theme#623.3543.750
Overall#663.1863.563
Graphics#683.1303.500
Creativity#783.1303.500
Gameplay#952.4602.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Good game!

Submitted

Really well done. The lighting and the glowing of the players is great! Really love the style and keeping with the geometric shape. Only thing is when switching between the shapes there is a bit of delay for inputs. Not only that but the players seem to be pushed up ward a bit when you switch between them. Other than that really solid game!

Developer (1 edit) (+1)

Actually, the floating up and delay between switching is inteded. It's supposed to give the player some time to evaluate their current situation, and also give some height in some sections. Thanks for playing! :D

Submitted(+1)

Ah i see!! Good idea never thought of that!

Submitted

Well done!!
Levels are too hard for me!!

Submitted

I like the concept, but some sections are too difficult for my liking

Developer

Thank you for your feedback! Which section did you find difficult, for example? I thought the hardest part of the game was figuring out what to do, not how to do it. But the developer knows how to beat their own stages, so if I failed to communicate how you could beat the stages, then I can see it being too difficult.

Submitted(+1)

For example when you first get the dash. You have to jump, dash, switch, jump, dash in quick succession to clear a spike pit. The player isn't really given an opportunity to play around with the ability prior to this, so it feels far too demanding imo 

Developer (1 edit) (+1)

Apparently I didn't get it right once again. I'd made a platformer for a previous game jam and there I left basically no room to even try the abilites. Here, I just left too little room for trial and error. The only room I inteded to leave was the first two spike pit clears, as they should demand nothing but a bit of momentum and the dash, but I should've left more. Next time I'll try to introduce new abilities slower. Thank you so much for your feedback!

Submitted

Mechanic is good but it's a bit too difficult to control

Developer (1 edit)

Thanks for your feedback! If I may ask, what do you mean by "difficult to control"?

Submitted(+1)

Nice game! Really liked the concept but it was a little too difficult for me. Besides that great entry :D