Great duality concpet, very well exploited.
I loved the audio track and the game look very polished.
On the negative side, I had very anoying jumping issues (not being able to jump to the left up corner from a small plateform for some reasons) and it made the game very frustrating to play.
I am also very confused about the progression in both world. I mean i seem to do alright since my player seem to move on but I don't feel I am in control. I feel my character that was left somewhere and stuck is now in a completly new location and since both world look very different it doesnt seem to be mirroring movement.
So yeah it got me a bit confused.
Appart from that, good job, great ui, soundtrack and duality mechanics
Play game
Escape the Great Beyond's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 4.100 | 4.100 |
Design | #6 | 4.000 | 4.000 |
Audio | #7 | 3.800 | 3.800 |
Overall | #7 | 3.900 | 3.900 |
Visuals | #8 | 4.200 | 4.200 |
Fun | #21 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
nice polish. i liked the sound. pretty good take on duality
Has a very solid base. With a couple things cleaned up (coyote time, controls, audio) this would be a pretty polished game.
The music was cute, though it was mostly coming in through the left earpiece.
My recommended keyboard setup would be
- Move: choice of A/D | left/right arrows
- Jump: Spacebar (or K/Z if space is to switch)
- Shoot: J or X
- Switch: K/Z (or Spacebar if K/Z is to Jump)
For controller
- Move: d-pad
- Jump: a, cross, left trigger
- Shoot: x, square, right trigger
- Switch: b, circle
I appreciate your comment! I definitely let scope creep get to me on this one. Audio is definitely my worst. I didn't realize until too late that Godot's audio is location based so it was always out the left ear. Haha. I am not big on platformers (as a player) so not used to coyote time or controls (despite knowing about both). Will definitely work on this stuff more in the future. For the music, I hoped to write my own but then realized my years of being in band class as a kid did not translate to music composition. Haha.
I really liked the concept and the visuals. Although i experienced quite a lot of bugs which led me to game over on level 2.
The first things was that by having world switch and arrow shooting on the same button, i completely missed the red key in the first level and it took a while for me to beat the level. There were some parts where i consecutively lost a lot of lives because of this mechanic, especially where there were angels and demons on the same spot.
There is some strange bug where i had a hard time jumping to the left from those tiny corners that stick out as if the input was being swallowed.
On the second level i had the most bugs. I was suddenly invincible, was able to walk on lava and walk through the locked doors. I didn't mind because i wanted to get past all the enemies and see how the levels were designed. Although i ultimately ran out of arrows and suddenly was mortal again. I had 3 lives left and they were quickly gone because i couldn't shoot anymore.
For my own gameplay, i didn't even notice the world balance bar and it didn't have any effect on the way that i played.
Hope this helps for fixing some of these things because i liked the appeal of the game.
I appreciate the comment. I didn't realize until after the deadline that the controls overlapped. I forgot to test every control (used my favorites and didn't test others). Definitely will fix jumping in future games. I'm glad you enjoyed the art. I'm starting to realize I love the art aspects of gaming (once I learned how to draw Haha).
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