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Planet Intruders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How unique was the ability | #80 | 2.641 | 2.842 |
Originality of the Character | #93 | 1.663 | 1.789 |
Overall Score | #93 | 2.005 | 2.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great idea for a game, but I'm not sure about the character part
It doesn't work for me.
For some reason Godot HTML5 export does this strange thing if you switch tab in browser or click fullscreen button in the bottom right corner, then input is not received.
The only way to fix the issue which I found is:
Okay, I'll try it out later.
This confused me. What exactly is it? Tbh I do like just filling up the inner circle though.
It's Intriguing and unique, though I don't really understand how this will work out in gameplay.
hope it'll be more clear in the next round! Idea is that inner sectors are for defence, outer sectors are where enemy ships spawn and shoot at your core (planet). Ships can be destroyed by placing red figures in the outer circle.
I'm unsure what the aim was here; but a 'radial Tetris' concept has some potential. I'd love to see this expanded, see where it goes.
Thank you! I explained the idea a bit in the reply to Federico Calchera's comment