Fun idea and smooth controls, I like the foundation you have here! Especially appreciated both the speedy pathfinding of enemies combined with the fact that they got stunned for a bit if they hit a wall, I think you nailed the balanced on difficulty with both of those factors together. I'd love to see the direction you take this in if you choose to continue working on it, I could see a lot of potential cool new mechanics added in, or maybe some interesting environmental hazards if you want to go that route instead.
Play game
Colorfull Kills's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you enjoy this entry? | #56 | 2.521 | 3.000 |
Do the animations/effects improve the player experience (game juice!)? | #57 | 2.661 | 3.167 |
How cohesive is the game art (do all visual elements work well together)? | #62 | 2.661 | 3.167 |
Is the art appealing (do you want to spend more time in this world)? | #62 | 2.240 | 2.667 |
Overall | #64 | 2.394 | 2.850 |
How well was the Theme implemented? | #73 | 1.890 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which team were you in and what was the modifier for your team?
Simon CB - More is More
Which game engine did you use?
Godot
If you are chosen as the wildcard will you continue in the competition?
Yep!!
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