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GROUND-ZERO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the story enjoyable? | #15 | 2.851 | 3.556 |
Was the game fun? | #15 | 3.118 | 3.889 |
Does the environment contribute to the Story? | #16 | 3.385 | 4.222 |
Overall | #16 | 2.922 | 3.644 |
Is the narrative clear? | #18 | 2.584 | 3.222 |
Is the storytelling well integrated into the game? | #19 | 2.673 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What are you pronouns so I know how to refer to you in the video?
he/him
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Comments
The game was a bit difficult and I died a few times, some checkpoints would be nice to have instead of starting again from the beginning.
Really cool game and visuals, definitely gets across the story very well
Really nice aesthetic that adds to the story. I love the LCD effect and the nostalgic FPS vibe.
Um holy crap, you can easily turn this into a full game and sell it! Before entering the building you know the story and such an awesome visual effect. Dev Pirates is right, this made me feel like I was a kid again and playing one of my Playstation games!
Um holy crap, you can easily turn this into a full game and sell it! Before entering the building you know the story and such an awesome visual effect. Dev Pirates is right, this made me feel like I was a kid again and playing one of my Playstation games!
Loved everything about this game! The art style and filter and the gameplay were all a well done representation of the first 3D games from the Playstation era.
The atmosphere and filter and everything fits together really well! This was a really good entry. My only complaint is that the mouse sensitivity started super low for some reason but after adjusting that the controls felts nice.
Wow, feels like a complete game! Well polished, everything fit together nicely. Definitely telling a story through the environment. Maybe there’s some fuzziness on the exact details, but I don’t think that’s a real problem.
Mechanics-wise, I am also thankful of the bright yellow enemies, though they felt very static and not much of a challenge. I am incredibly thankful that aiming is a right click toggle action, as pressing both left and right mouse at the same time to aim and fire is always a challenge for me on my default setup. Only thing on difficulty though is I was able to nerf a lot of the stress by just sniping everyone, seems every bullet has perfect aim/no randomization.
Oh and the ending bit where you have to escape, I was going to say it wasn’t quite clear what the red button was going to do, and when the alarm started.. well, context made me gather that I needed to leave asap but I at first was thinking “oh what puzzle do I need to solve?”. Maybe some visuals around the button to help accentuate what it’ll do vs just being a button on its own could have helped that very precise moment. I appreciate it also didn’t lead to some kind of jump scare :)