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A jam submission

ViroScapeView game page

Fight your way through the infected to secure a vial of the virus for your organization.
Submitted by Scrapy Ninja (@ScrapyNinjaGmes) — 27 minutes, 57 seconds before the deadline
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ViroScape's itch.io page

Results

CriteriaRankScore*Raw Score
Provide constructive feedback and vote on games depending on critera#53.3003.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Explain how your team worked together
Me, Myself, and I :(

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Comments

Submitted

In a nutshell, very nice effects and a great gaming experience. The graphics were nice and appropriate. The only thing that gave me problems was getting stuck on furniture. But other than that, nothing more to add :) Good job

Submitted

Great work! I game felt well-scoped and pretty complete besides some bugs and polish that could always be added.

The sirens and flashing of the lights were a great effect! Overall the gameplay felt good for this small game.

I like the twist at the end (SPOILERS!)

A few things I would've liked to see:

  • Some sounds effects when the zombie get hit (some zombie moaning would be great haha)
  • More shots required to take down the big "boss" zombie would add just a little more difficulty and satisfaction, I feel
  • Make it clear when you pickup the vial that you have what you came for
  • And make the vial required to win - it seems that you can immediately go left to the exit without the vial, and it still says that you won haha.
  • The different sized pixel art was a bit noticeable - I think would be ideal if it was all the same resolution.
Submitted

Short, sweet, and juicy. The sound design was spot on in creating the atmosphere and a sense of urgency, though it could be enhanced to the next level with proximity-based zombie sounds.

Something you may consider for next-steps is lighting, or rather, a lack thereof. Give the player a flashlight to see in their forward direction, but otherwise have the level only be lit by the alarm's emergency light.

Also, the volume was a little startling on startup, so perhaps a volume slider with defaults on the lower end. Otherwise, great work, and good luck!

HostSubmitted

The mood and atmosphere was set up nicely with the music, alarm, and decorations. I would have liked to seen a few smaller levels explore twists on the shooting mechanic/zombies rather than one big level. Great "Juice" with the screen shake on the gun.

Submitted

It is an interesting short game, whose main difficult point is that you need to read the mission brief to know what you have to do.

The timer has a problem regarding the decoration elements show over it, and the last big enemy is useless cause it took one shoot as any other of the enemies.

The music is well chosen for the game.

Anyway, it was fun.