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A jam submission

The Silver TowerView game page

Jam submission for GDevelop Weekend Jam #1
Submitted by 777theultra (@777theultra) — 4 hours, 29 minutes before the deadline
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The Silver Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Originality and Innovation#313.2143.313
Fun and Game Design#392.8502.938
Graphics#412.9713.063
Theme#462.9713.063
Overall#512.7042.788
Audio#581.5161.563

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like the objects snapping to the tiled floor

Developer

Thanks! I like to have everything somewhat consistent.

Submitted(+1)

As a concept it is very good. A fantasy story that progresses by playing mini games. There is still a lot of work to be done, but a good foundation is there. The graphics are cute.

Developer

I  honesty wasn't expecting "a good foundation is there" when I pretty much made the game for the sake of making it, so thanks for the encouragement. And again, thank you for your comment on the art.

Submitted (1 edit) (+1)

An interesting (good) way to kick off the minigames. It'd be good to see the expanded game  with sounds.

Well done with your submission.

Submitted(+1)

The game have big potentials :0

I like the story and how in order to play the mini games, you move in a map to play them, that's neat ! :D

you might wana add a lil sound effects and music to make the game shine even more :3

overall, Neat game !

Developer (1 edit) (+1)

I actually have a story planed for the game and even tried to incorporate in to the final product. Naturally it was the first thing that got cut in the final product :/

Submitted(+1)

Awesome game prototype. Hope to see more developments in the future! The gameplay was fluid and impressive. Good work!

Developer

I originally joined the Jam because I wanted to pressure myself to finish making a game for once. Maybe I will improve on it in my spare time.

Submitted (1 edit) (+1)

The style is really nice (I love pixelart), and I was impressed with the tile-based movement system.

I wasn't able to fail the first game. I did like your choice to add a "tolerance" to the second one so I didn't have to be on the exact tile to catch the sword parts.

Developer(+1)

First of all, thank you for your comment on the art. Presentation isn't my strong suit.

"I wasn't able to fail the first game.": Yes, I haven't added a timer to the microgames so it impossible to fail that game. This was the lack of productivity on my part.

"I did like your choice to add a "tolerance" to the second one": I'm 99% sure this is a bug, but the fact that you liked it means the game would've been too hard if it was working as intended. When I was making the microgames for the prototype the difficulty should be the easiest(each microgames in Warioware have 3 difficulty levels iirc). I'll try rework the microgame to make it easier or just leave it as is.