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(1 edit) (+1)

The style is really nice (I love pixelart), and I was impressed with the tile-based movement system.

I wasn't able to fail the first game. I did like your choice to add a "tolerance" to the second one so I didn't have to be on the exact tile to catch the sword parts.

(+1)

First of all, thank you for your comment on the art. Presentation isn't my strong suit.

"I wasn't able to fail the first game.": Yes, I haven't added a timer to the microgames so it impossible to fail that game. This was the lack of productivity on my part.

"I did like your choice to add a "tolerance" to the second one": I'm 99% sure this is a bug, but the fact that you liked it means the game would've been too hard if it was working as intended. When I was making the microgames for the prototype the difficulty should be the easiest(each microgames in Warioware have 3 difficulty levels iirc). I'll try rework the microgame to make it easier or just leave it as is.