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A jam submission

SeparationView game page

Bring out your inner soul
Submitted by creacion_videojuegos — 17 minutes, 30 seconds before the deadline
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Separation's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1462.9253.700
Originality & Innovation#2092.4513.100
Overall#2242.3082.920
Graphics#2262.2142.800
Audio#2291.8182.300
Fun & Game Design#2362.1352.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Hi nice concept! I love the idea of using the 'soul' separated from the body to get through walls.

First thing I would suggest is have a look at the collision boxes in the objects and try to make it smaller, it will make the game a lot more intuitive as at the moment you die at times when you are near but not touching the enemy, and also the wall at the bottom of the first room does not allow you to approach it creating an 'invisible wall.'

The animations are nice and cute and the use of opacity to differentiate between objects that affect either the physical or spirit version of your player are really cool! Maybe use the he lower opacity to make switches and other things that are in the 'spirit world' that can only be interacted with by the spirit version of you 

I was able to stretch my browser and see the whole map (even though I couldn't actually get my character there), so maybe look at setting a fixed resolution or limiting the width according to height or vice versa to stop this, but I did see the level at least and another idea I had is to stretch out the start a bit and make the tutorials a bit more spaced apart, so learn the movement at first in a room with space for the player to try it out, then next room you learn about switching bodies to your soul, with a switch behind a wall to interact with, again allowing player to get used to the mechanic and allows you to put maybe 2 tutorials for this mechanic so you can explain the timer as well? Then the next room with the tutorial for enemies/next room for food etc, you get the idea, it will make it easier to take everything in, without overwhelming the player with loads of tutorials straight away and also pad out the gameplay a bit ;)

Personally, I would also add the floor sprites so the rooms aren't just showing the background!

Good work to you and the kids, they have used some nice features! The draw tool to paint the distance between you and your spirit self are a nice touch!

Submitted

Hi nice concept! I love the idea of using the 'soul' separated from the body to get through walls.

First thing I would suggest is have a look at the collision boxes in the objects and try to make it smaller, it will make the game a lot more intuitive as at the moment you die at times when you are near but not touching the enemy, and also the wall at the bottom of the first room does not allow you to approach it creating an 'invisible wall.'

The animations are nice and cute and the use of opacity to differentiate between objects that affect either the physical or spirit version of your player are really cool! Maybe use the he lower opacity to make switches and other things that are in the 'spirit world' that can only be interacted with by the spirit version of you 

I was able to stretch my browser and see the whole map (even though I couldn't actually get my character there), so maybe look at setting a fixed resolution or limiting the width according to height or vice versa to stop this, but I did see the level at least and another idea I had is to stretch out the start a bit and make the tutorials a bit more spaced apart, so learn the movement at first in a room with space for the player to try it out, then next room you learn about switching bodies to your soul, with a switch behind a wall to interact with, again allowing player to get used to the mechanic and allows you to put maybe 2 tutorials for this mechanic so you can explain the timer as well? Then the next room with the tutorial for enemies/next room for food etc, you get the idea, it will make it easier to take everything in, without overwhelming the player with loads of tutorials straight away and also pad out the gameplay a bit ;)

Personally, I would also add the floor sprites so the rooms aren't just showing the background!

Good work to you and the kids, they have used some nice features! The draw tool to paint the distance between you and your spirit self are a nice touch!

Developer

First of all ...Thanks all for the coments!

 We participate in the jam as a project with my students to create a game from scratch using a brainstorming based on the jam theme.  As we learn the test phase is very important but we hasn't enought time to this phase. We are learning a lot with this experience and we want to continue developing more interesting levels for this game in the future

I put a more playable (and tested) version in this URL: https://creacionvideojuegos.es/proyectos/separation/index.html

I would appreciate any comments you can make and that I can pass on to my students. (Of course, this version cannot be taken into account for the contest to respect the rules)

Thanks to all... I will review all your games ;)

Submitted

Very much like what you were going for. Unfortunately it's a bit unplayable at parts but as you wrote below I know it was uploaded at the last moment. Hope you might return to it after the jam! I think the hitboxes might be a little off too, it can be quite unforgiving at times. Best of luck!

Submitted

it's a good idea, but I don't know English and it's unclear how to play

Submitted

Cool I like it

Submitted

It looks like you have what it takes to make a minimum-viable product. I suggest you go see what others had done in this Jam. May this Jam be a valuable experience for you.

Submitted

Was nice to play

Kinda Buggy but nice art!

Submitted

It's a neat concept, I love your take on the theme and the graphics are cute. Sadly I wasn't able to explore much, because I quickly ran of accessible fruits or buttons to trigger with the soul.

From what I understood, touching an orange will give you more time to move your soul but only once, and if you miss, there's nothing you can do but lose on purpose and restart the whole level. Also, some bubbles were very hard to read because if you stand on another bubble while your soul moves to the second bubble, you have almost no time to read the second one before your soul comes back.

Besides that, it was very enjoyable, and I would love to play an updated version. Good job! :)

Developer (1 edit) (+2)

I am so sorry. I upload the game at the very last moment without a full test and the second tutorial button is very far. This is the problem of make the thinks in the last minute. This issue made the game unplayable and I need to update it, 

Thanks for you comments