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ROGUE_ROB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #130 | 1.936 | 3.000 |
Juice | #141 | 1.807 | 2.800 |
Fun | #144 | 1.678 | 2.600 |
Visuals | #145 | 1.936 | 3.000 |
Overall | #146 | 1.807 | 2.800 |
Theme | #160 | 1.291 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I've tried it finally. Pretty nice mechanics and graphics ^^ Gj
Really nice stealth game concept! The level design (for the one level lol) was interesting and I enjoyed it!
I think the lighting and music are both a bit harsh, and there aren't any sfx in general. A visual indicator that the guards spotted you/the robots have been activated would've also been nice!
Yes it was my 1st try for the music and the player feedback for being spotted was in the idea but got scrapped due to time limit. I think I will work more on this project after the jam is over so I would surely implement it. Thanks and feel free to follow to get more updates about the game if interested.
It says "pck file missing" ?
their are two download files on the itch page, download both of them and save both in same folder.
Could you make a single download to simplify the process? :)
Yes, I would surely do it soon. I don't know changes are accepted after the jam or not but I will try to do it soon.
Short but fun.
Not bad, make sure to explore all of your mechanics deeply in level design. Otherwse it's like you throw all that programming work out of the window.
A very nice and great game and that too your first one. I have one tip for you. Since this is a godot game and you have 2 files exe and pck. You can have them in one folder and then make them a zip file which will allow people to download one file to get your whole game! But gotta say nice game.
Thanks, i will make sure about that feedback for future.
A small stealth game, which overall delivers in what it promises. It's short, but the ideas it has are executed well. I'm a fan of how it had two paths to choose from in the main level. I'm also a fan of how the bullets linger around with a sense of permanence.