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A jam submission

Interstellar LogisticsView game page

My attempt at learning GBDK
Submitted by int_45h (@int45h) — 4 hours, 51 minutes before the deadline
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Interstellar Logistics's itch.io page

Results

CriteriaRankScore*Raw Score
Soundtrack/SFX#3770.9131.667
Gameboy Soul#3781.2782.333
Gameplay#3840.9131.667
Overall#3851.0952.000
Interpretation of the Secondary Theme#3851.2782.333
Graphics#3861.0952.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
The intent was to make something like "Space Amazon": You have to shuffle packages in a trailer (space management) and fly them off to customers (in space). Two birds with one stone. Unfortunately, one of the scripts I used for Aseprite tilemap exporting had malfunctioned, so I could only render the (spacecraft) trailer, counter, and fade animations.

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Comments

(1 edit)

Hey Game Developers! Thanks for the heads-up on the game, Interstellar Logistics. I gave the initial version a shot, and the fade-in/out effect is pretty cool, but I get it – glitches happen. Coding can be a rollercoaster, right? No worries about the setback; we've all been there.

By the way, speaking of efficient systems, I recently came across this interesting article on 'Green Logistics & Supply Chain: Explore Best Strategies To Improve Our Future' It dives into some fascinating strategies that might be relevant to your development process. Just thought I'd share since we're all navigating the complexities of systems, be it in gaming or logistics.

First off, kudos for the transparency in updating us on the mix-up and providing the correct link. I'll definitely check out the updated version. As for the malfunction, I feel your pain. Debugging can be a maze. For the script issue, consider breaking down the problem, maybe reaching out to the community for insights. Stack Overflow has saved me more times than I can count!

Remember, the journey matters as much as the destination. Your dedication shows, and I'm excited to see the full game when it's ready.

HostSubmitted (1 edit)


Managed to run the updated version. I can't help but wonder what the gameplay would've been like. I'm glad to see an unfinished game and that you showed the work in progress. Hopefully something to revisit after the jam?

Developer(+1)

For sure! Sorry that it was released in the state it was, I ended up not managing my time very well, and I ended up learning GBDK too late. The gameplay was supposed to be like Tetris, except you get a limited amount of pieces, and instead of clearing out rows, the goal is to pack the pieces as tightly as possible (before you hit the time limit).

Unfortunately, I ran out of time to add the gameplay elements, but I will likely revisit this game! Thank you for giving the game a shot! (even if it was just a graphic and a fade out animation)

Submitted

Sadly, this is all I got from my VisualBoyAdvance emulator. Is there a preferred method for playing this game?

Developer (1 edit)

Sorry for the late response, I ended up putting the wrong build on the submissions page by mistake. Here is a link to the actial demo: https://github.com/int45h/interstellarlogistics/releases/tag/SCRONGLED

Sorry for the issues, and thanks for trying out the game!! (there isn't much of a game, just a graphhic and a fade animation sadly)