On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Oil on Mars!View game page

Milk Mars for all its worth in this GameBoy RTS
Submitted by Masunen — 23 hours, 32 minutes before the deadline
Add to collection

Play game

Oil on Mars!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#174.2164.444
Gameboy Soul#574.1114.333
Overall#943.6893.889
Interpretation of the Secondary Theme#1323.7954.000
Soundtrack/SFX#1503.2683.444
Graphics#2363.0573.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
The game is set in outer space. You also need to think about space when placing structures.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Good job! You pulled off an RTS with arrow key controls really well. Usually I'd find that too sluggish but I didn't have that issue at all. The art was very nice as well and the concept in general is tongue-and-cheek in a great way. It was a tad too difficult to quick but that's a very minor thing.

Submitted

I loved how the mechanics worked once I got the hang of it! Very fun seeing your base grow. Well done!

Submitted

Really fun and addicting! Its very complex for the game boy, but I loved the gameplay, and how you have to manage your resources to survive in the hostile planet to grab oil! You could go for a more cartonish design, parodying that meme of USA taking freedom to the moon after oil. A design like broforce I mean!

Submitted

This is sooo addicting. I was pleasantly surprised to find a game like this in the jam, and I would love to see you expand on this if that's something you're interested in

Submitted

AMOGUS.

(is this already cringe?)

Submitted (1 edit)

Very good use of controls / perspective to make an R.T.S. that feels like it fits on the gameboy, which I wouldn't have thought was possible, so major kudos there.

The player could use more feedback on enemies and damage (who is doing damage to who, how much health do buildings / units have) especially if you want to have multiple buildings on the go.

Craters are a good start, but definitely more could be gained from the idea of using the surrounding geography to make decisions on where to put buildings.

Submitted

Fun and intuitive, challenging and tactical. Loved the graphics. A solid game!
Especially loved that you build things in craters, which we have in our game too. That drop animation was a nice touch.