I LOVE IT <3 Interesting approach to the pacman formula with cute monsters.
The only problem i found with the game is that it is a bit inconsistent with the movement speed, not with the player, but with the enemies.
Maybe it could be interesting to had some "strategic" feeling to the movement in a way similar to Superhot(?), making the enemies move when the player moves?
Thanks for your comments. I'm taking note of all suggestions for a future release after the Jam is over.
I made the game in about a week, with gbdk using only C with no prior experience in programming GB games. I made it just for the pleasure of doing so. I didn't even know about the Jam when I finished the game. I posted the finished game on a forum, and someone suggested I could enter the Jam since I made the whole thing within the dates. So here it is!
Thanks for your suggestions. I made the game for fun and to learn how to program a GB game in C. When I made the game, back in August, I had free time, now I'm a little bit bussy. However, I want to eventually make some cartridges, so I will definitely try to make some corrections before I do so.
1. Iirc, the first monster is the only one that makes random moves, and yes, it's possible that sometimes it gets stuck in a particular area of the screen. I'll change that.
2. Yes, that's something I wanted to do when I had time. The way it works right now is that the more sprites on screen at the same time, the less smooth their movements are. That's because they don't move at the same time (in the code, that is), so making them go in smoother movements would slow down the game. It's done like this because when I started programming, I didn't think I would end up making a game. It can be corrected, but I need to find some time because it's not something quick to do.
3. Well, I like it like this. Perhaps, I can add an option to make the sprite bigger by pressing select or something, so everyone who plays the game can choose between two or three sizes.
Comments
I LOVE IT <3
Interesting approach to the pacman formula with cute monsters.
The only problem i found with the game is that it is a bit inconsistent with the movement speed, not with the player, but with the enemies.
Maybe it could be interesting to had some "strategic" feeling to the movement in a way similar to Superhot(?), making the enemies move when the player moves?
This one is now part GB collection for sure ^^
Thanks for your comments. I'm taking note of all suggestions for a future release after the Jam is over.
I made the game in about a week, with gbdk using only C with no prior experience in programming GB games. I made it just for the pleasure of doing so. I didn't even know about the Jam when I finished the game. I posted the finished game on a forum, and someone suggested I could enter the Jam since I made the whole thing within the dates. So here it is!
Thanks again for your support!
This is promising! It was fun enough that I played several levels.
I suggest a few changes:
Thanks for your suggestions. I made the game for fun and to learn how to program a GB game in C. When I made the game, back in August, I had free time, now I'm a little bit bussy. However, I want to eventually make some cartridges, so I will definitely try to make some corrections before I do so.
1. Iirc, the first monster is the only one that makes random moves, and yes, it's possible that sometimes it gets stuck in a particular area of the screen. I'll change that.
2. Yes, that's something I wanted to do when I had time. The way it works right now is that the more sprites on screen at the same time, the less smooth their movements are. That's because they don't move at the same time (in the code, that is), so making them go in smoother movements would slow down the game. It's done like this because when I started programming, I didn't think I would end up making a game. It can be corrected, but I need to find some time because it's not something quick to do.
3. Well, I like it like this. Perhaps, I can add an option to make the sprite bigger by pressing select or something, so everyone who plays the game can choose between two or three sizes.
Thanks again for you feedback!
I'm glad my feedback was helpful! It's really cool that you programmed the game in C from scratch. That takes skill