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Space Pit Escape Mini-Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #52 | 2.449 | 3.000 |
Gameplay | #53 | 1.939 | 2.375 |
Overall | #54 | 2.245 | 2.750 |
Visuals | #58 | 2.245 | 2.750 |
Audio | #63 | 0.919 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was the most challenging part of making your entry?
time management and figuring out 3d controllers
What was the most fun part?
level design and testing
Anything else to add? (important controls, assets used, special mentions, etc)
assets used include Starfield Skybox, Zlorp character and animations from Mixamo, and Desert Rock Material. All available free from Unity Asset Store.
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Comments
would be nice if you you didn't stand still on the platforms that are moving side to side but other then that good little game.
Thanks for the feedback! I didn't have time to make it so that you could stand still on the platforms while they are moving and decided that the extra challenge would just be a feature. Perhaps I can work out a way to fix that the next time I get around to working on a platformer.
the idea is nice, I am not good at platformers :( Nice game through.
This was quite fun! The moving platform in the middle was really hard though :D It might have benefited from the camera being a little closer to judge jumps better but having the level on one screen is a cool aspect you might not want to lose :) Nice work!
I liked the use of shadows to tell you whether the platform was close or far away to the screen! a lil tricky with the moving platforms since they moved out from under you, but a nice game overall :D
I got the ball! :D I mostly got stuck on the platform that moves left and right really fast. Trying to jump on that and then jump to the ledge was very difficult. It also took me a couple minutes to figure out I was at the bottom of the screen and not the glowing ball at the top. XD
GG! How long did it take you?
Probably 15 - 20 minutes.
Oh my, I'm sorry I guess. lol I did it in just over 2. I thought that was bad, but then again, I did design it. The hard part about that faster platform is that you need to hit it and immediately jump the rest of the way across without hitting your head.
Tow minutes? Wow! Yeah, that's something designers have to keep in mind. A game is ALWAYS harder than you think. Landing on the platform itself was hard since if you didn't time it perfectly, you wound up halfway into it. lol. Then if you didn't jump right away like you said, then you slide right off. Or hit your head and then don't make it all the way.
Glitchy responses. Got to the point where I could not longer jump onto the first platform (seemed like the character was slowly floating to the ground). Then at one point I was able to press down arrow and fly up to the the top, but was not detected by collision with glowing ball. Looks neat, tho. With a little more time, this could be something cool.
Hey, I just uploaded a patched version that fixed several issues. See if you think it's working better and let me know what you think!