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A jam submission

Recoil RiderView game page

Submitted by GentleCatStudio (@GentleCatStudio) — 7 hours, 55 minutes before the deadline
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Recoil Rider's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#143.4323.600
Graphics#163.5283.700
Gameplay#193.1463.300
Overall#223.0833.233
Audio#242.7652.900
Technical#352.6702.800
Theme Use#412.9563.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How was your jamming experience? Were you able to produce more or less than you expected?
I was able to produce more than i expected, i was fairly busy this week and happy i could make something

How did you apply the theme to your entry?
Your are flying around in zero gravity in a SPACE station using your guns

Anything else to add? (share your twitter, twitch, youtube etc.)
https://twitter.com/GentleCatStudio

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Comments

HostSubmitted

Great work on this, I love the mechanic of shooting to move yourself around. The camera felt a little jarring because as soon as you fire you can lose sight of the enemy you were looking at. I really like how the art looks, even though there was a disappointing lack of toolboxes firing toolboxes :P I don't know if it was intentional but the drones before they lock onto the player are moving around ridiculously fast for me and some of them end up clipping inside the walls and being trapped. But this is a cool entry overall :)

Submitted

Loved the shooting to move mechanic and how it replicates in combat. The only thing I didn't liked is the camera fixed moving in the direction of the movement input. The camera show follow the mouse position, it would be way better to play the game.

Submitted

It is fun to float around  by shooting.  Also, I like your sprite art and tile-map art, good job!  Check out 'Europa' if you have time please~

Developer

Thanks for playing. I'll check out your game, I am planning to play them all.

Submitted

Nice mechanic but  maybe you should add more game feel, like screen shake when being hit A video that explains it.

Developer(+1)

Thanks for the feedback, i tweaked the screenshake a bit so it feels more impactful ( for one weapon it was turned of for some reason) and i added screenshake on hit.