This was a really cool entry! I love that you had so many spells to choose from! Obviously you learn it fairly quickly but it would be nice if you could see where the impact of your spells would be, mostly because I kept killing myself with fireballs :D I love how the graphics and effects look, you can really see you put a lot of work in! Great job!
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Keep Your Distance's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #12 | 3.518 | 4.125 |
| Technical | #24 | 2.878 | 3.375 |
| Audio | #28 | 2.665 | 3.125 |
| Graphics | #30 | 2.772 | 3.250 |
| Overall | #31 | 2.896 | 3.396 |
| Gameplay | #32 | 2.665 | 3.125 |
| Theme Use | #42 | 2.878 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How was your jamming experience? Were you able to produce more or less than you expected?
Way more than expected, technical wise. Wish I had spent more time developing the actual game instead of pumping so much effort into the mechanics. On the positive side, the framework was setup to be easily extensible, so it all can be built upon very easily.
How did you apply the theme to your entry?
So, when the theme was announced, I spent the day thinking about how I would make a space themed game. I wanted something different than the obvious. At first, I was thinking space as in volume. Inventory like game was considered. Then, the idea of space as distance struck. I had an idea to have a game where you cast spells, but all of them are aoe and could kill you, so you have to give yourself space from them. There are also enemies who kill you on touch and cast their own aoes, need space from them. Also, you're on a grid of spaces, moving one space at a time, using spacebar to cast. Very, indirect approach to the theme.
Anything else to add? (share your twitter, twitch, youtube etc.)
Pickles, i'm a syringe.








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