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SpaceTime Rally's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #18 | 2.917 | 2.917 |
Technical | #21 | 2.917 | 2.917 |
Gameplay | #26 | 2.833 | 2.833 |
Graphics | #32 | 2.750 | 2.750 |
Theme Use | #34 | 3.250 | 3.250 |
Overall | #35 | 2.847 | 2.847 |
Innovation | #41 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How was your jamming experience? Were you able to produce more or less than you expected?
Less
How did you apply the theme to your entry?
Setting & story
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Comments
neat little game. I didn't realize I needed to get all the time capsules at first was probably my fault for not reading about the game just played it. Nice choice in music, controls were good but a bit to sensitive.But if that was how you wanted them to be then all is good with them . Plan or expanding on this game? One track just seemed to short .
Thanks for playing, i address these issues in the post jam version
That was really fun! I really like how the ship controlled, the turning felt really rapid at first but after a few turns it felt great! I only wish there were a few more tracks to race around! Great work on this!
Thanks for playing and thank you for creating the jam. I have a post jam version with more racetracks and better controls.
Did you make the music? Because it's great!
No i forgot to add the credits - its from audionautix.com
Good job! Once I got use to the controls it was fun trying to grab all the clocks.The turning was maybe a little sensitive~ just a tap and the ship turns a lot, it was kinda fun how the controls were very slippery like driving on ice. Check out my entry if you have time 'Europa'~
Thanks for playing - you're right the controls needs to be adjusted