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A jam submission

Sapphire KnightView game page

A (very) short medieval rpg
Submitted by StarryVisions — 1 hour, 1 minute before the deadline
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Sapphire Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#5202.6833.600
Aesthetics#5492.6833.600
Story#5521.7892.400
Fun#5802.3853.200
Music#6661.6402.200
Mechanics#6761.9382.600
Theme#6862.0872.800
Sound#7661.3421.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Music Loop Bundle by Abstraction Music   Link: https://tallbeard.itch.io/music-loop-bundle | - Super Audio Dialogue Pack by Dillon Becker   License: https://creativecommons.org/licenses/by/4.0/legalcode   No modifications were made to the original audio files | - Free Fantasy SFX Pack by Tom Music     https://tommusic.itch.io/     | Dungeon Gathering under the Castle by Snowhex     https://snowhex.itch.io/dungeon-gathering | - TinySwords Asset Pack by Pixel Frog     https://pixelfrog-assets.itch.io/tiny-swords | - Pixel Crawler Castle by anokolisa     https://anokolisa.itch.io/pixel-crawler-castle | - Sprout Lands by Cup Nooble     https://cupnooble.itch.io/sprout-lands-asset-pack | - Free Slime Mobs Pixel Art by CraftPix.net     https://free-game-assets.itch.io/free-slime-mobs-pixel-art-top-down-sprite-pack

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Comments

Submitted

I really like the graphics in the game. Unfortunately, the invisible walls are quite jarring. There are also a few placeholders, and it's not possible to attack up or down.

PS: The amount of data in the console log is huge — that should not be visible in the final build ;)

PS2: The game would benefit a lot from being playable in a web version.

Congratulations on finishing the game!

Submitted

amazing effort and nice game.

Submitted

You were right- this is short! But there are a lot of things you got right: the art, sfx, and a cohesive story! A lot of people let the sfx, art, and/or story take a backseat during these short game jams, but you included it all and it was great! 

I will echo what someone already mentioned - I also had trouble with a few invisible colliders and a few of the enemies didn't have sprites.

The hitbox was giant (I could see it and some of the lines for the colliders for some reason) which was good since I didn't really have a way to attack up or down. Something to consider for the combat would be implementing this. I would also say that adding juice - hitstop, hitflash, vfx on hits, etc - could add a lot.

Otherwise, this was great! good job on this game!

Submitted

nice little game 👍

Submitted

It's nice to  see someone tries alternative game engines. But it's a hard call. so I had a debug terminal launched, it seems that part of collisions are failed along with some sprites, also there are some debug collision lines were present on screen. 

Developer(+1)

Yikes, I thought I'd gotten the collision all working. Thanks for letting me know! I'll take a look at it