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Vroomy Cleans the World!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #113 | 3.609 | 3.609 |
| Story | #237 | 2.565 | 2.565 |
| Sound | #247 | 3.087 | 3.087 |
| Theme | #325 | 3.217 | 3.217 |
| Fun | #407 | 2.913 | 2.913 |
| Mechanics | #420 | 2.739 | 2.739 |
| Overall | #443 | 2.913 | 2.913 |
| Aesthetics | #479 | 2.957 | 2.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Stylized Water - Bitgem. Dust Cartoon Particle Effect - JMO Assets. POLYGON City Pack. White Rabbit - Niwashi Games. 3rd Note SFX Pack_Vol.1 Wonder FX. BGM: "Video Game Music..." - Seth_Makes_Sounds.
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Comments
Nice game, but unfortunately I ran into a bug that made it unplayable :/ After picking up an item, an invisible collider appeared that blocked my path. Still, I appreciate the game — I really liked the music.
The player moves via NavMesh, so since the levels are generated procedurally something is going on with the NavMesh baking (only once the game is built for some reason). But it doesn't happen with every seed, so sometimes you can refresh the page and get a better seed. If anyone knows why this might be happening I'm all ears, I haven't quite figured it out yet. I'm sorry it happened in your play. Thank you for playing though!
Fun idea and well executed. The movement felt smooth. The procedural generation was a nice idea. Collecting the dust bunnies was satisfying. Overall, a solid jam entry with good potential for expansion
Score 500! Did I win? =) There was one dust bunny that seemed to be behind an invisible wall. Fun game! Thanks for the submission!
Yeah, it sounds like the NavMesh didn't bake correctly. I am working on a fix. Thank you for playing!