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My Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #57 | 3.778 | 3.778 |
Theme | #57 | 4.111 | 4.111 |
Story | #108 | 3.333 | 3.333 |
Sound | #115 | 3.444 | 3.444 |
Aesthetics | #163 | 3.889 | 3.889 |
Fun | #507 | 2.778 | 2.778 |
Overall | #536 | 2.778 | 2.778 |
Mechanics | #734 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
(URP)Simple Toon Shader, POLYGON Battle Royale - Low Poly 3D Art by Synty, 01_Monster: Rake, Particle ProFX One, Grenade Sound FX, Explosives Package
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Comments
Good job! I love the art style and I was laughing when that opening scene happened, love when developers do something goofy like that (at least I hope it was meant to be goofy :D).
Thank you! I'm glad I made you laugh :D
Good opening cut scene
Thank you, Danko :D
A nice retro feel to this! The intro was impressive in its own way, but the finale blew me away! And the ship!
I'm not sure if there's a smarter way to fight the aliens, I opted for a war of attrition where I let them attack me while I burnt them to a crisp.
Good job on what you got done within the time limit! :)
Thank you so much, Satinel! The combat was kinda bad, I had to rush to make it, and the player kinda got OP, so you could do your strategy LOL. Thanks for playing the game, I appreciate.
My favorite part was the opening cutscene!
I'm glad you liked it. I wanted to make it more cinematic, but didn't had the time ;--;
Wow really impressive cut scenes and visuals! The opening cut scene felt like the opening of like a classic Call of Duty game where you get thrown into the intense action from the get-go and I enjoyed that. The voice lines during that part were really memorable. Also, the cut scene with the mothership blowing up was really well executed! Music fit the vibe nicely and I liked the flame thrower sound effect.
The only critique I'll add (but I know you were primarily focused on the cut scenes and other aspects) was I would like a visual/audio indication that I was damaging the cool looking alien enemies. Perhaps something like a flame effect on the model while it is taking damage? That's just something to consider for a later version and for the time of the game jam this was a very impressive feat!
Great work!
Thank you so much, Eric! You've made me very happy while I was reading your review. This made me very excited to keep working on this game to get to a version of what I've really wanted the game to be.
The game really needed a visual and audio indicator for both the player and the alien. I did make the audio for the alien, but the clock was ticking and I couldn't add it to the game in time. I've also made a intro cutscene with the name of the game, but forgot to add that scene when making the build of the game. But, these are things that I will work for future updates after the jame is done.
Again, thank you for playing the game and for the review.
I love love love the art style. It's very appealing and fits your genre extremely well. Also that was an amazing sounding alien voice at the beginning. I just love when a game leans into an aesthetic and commits to it and you really nailed it.
Gameplay wise everything was feeling great and I was getting into it! I blew up the Mothership and enjoyed your excellent cutscene!
It sounds like you have ideas for this project beyond the jam and I would love to see where you take this one in the future!
Awesome job!
Hello andrew! I really aprecciate the review, thank you so much. I had fun learning and making the voice lines, and cutscenes, I'm really glade that you liked it. I do have more ideas to improve the game after the game jam is done, hopefully in the future you can play the "true game idea" that I had in mind. :D
Have a great day!
that’s exciting to hear!
I really like the art style and the music, great job!
Thank you, struntprat