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A jam submission

Last Mage StandingView game page

Submitted by OverDeN — 1 hour, 36 minutes before the deadline
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Last Mage Standing's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#933.7603.760
Mechanics#1543.4803.480
Overall#2413.4803.480
Aesthetics#2623.6403.640
Theme#2993.5203.520
Music#3043.2403.240
Sound#3263.0003.000
Story#4252.4002.400

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
Kenney's 2d textures and sound effects

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted

It looks like a nice game.

Wasn't able to play for long before my antivirus killed it though.

I noticed you made it in Godot, I did mine in Godot as well.  Did you sign your application?  If you made it on a Windows system you can download the Windows (version) SDK that will include a "signtool.exe", in Godot's Export settings you can then tell Godot about the signtool application.

When I was testing my Windows build I had the same problem I experienced when I tried to run your game and "signing" the application seemed to fix it for my build, not sure if it worked for other players though.

Developer

Oh thank you! Last game jam I had the same problem! When I'm back I'll be sure to check it out!

Submitted

What is your antivirus? I have bitdefender, and it doesn't do this for me. The game I (we) submitted is also Godot, would be curious to see more about this signing thing and how many peopole might have an issue. Never really heard of it! 

Submitted(+1)

I'm thinking of posting a devlog or something similar that outlines the process in one place, but basically if you google search for your Windows version and SDK you should be able to find the download link for the SDK. Then download and install the SDK. This will include the signtool for your version of Windows.

Once that is done, point Godot to the signtool in the editor settings and make sure you have filled the Company/Developer details in your project settings.

When you export to Windows, Godot will use the sign tool to "sign" the application using the details from the project settings.

Submitted(+1)

Hello again, made a post for Godot instructions on code signing, here.

https://itch.io/blog/744096/code-signing-your-games-mainly-godot

Submitted

Nice game, For anyone else that plays, hit the 10 minute mark and there will be a surprise.

Developer

I hope you liked it!

Submitted

very fun little game

Developer

I'm glad you liked it!

Viewing comments 3 to 1 of 23 · Previous page · First page