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A jam submission

Rift ArcherView game page

Wield a powerful bow to create bridges and manipulate dimensions in a mysterious world of puzzles and challenges.
Submitted by killereks — 1 hour, 15 minutes before the deadline
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Rift Archer's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#1963.4024.167
Story#2362.7223.333
Fun#2853.2664.000
Sound#4002.5863.167
Theme#4792.7223.333
Music#6061.7692.167
Aesthetics#6362.3132.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
20

Did you use any existing assets? If so, list them below.
poly.pizza (bow), the rest from asset store

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Comments

Submitted

What a fun experince. I really like well implemented archery and with platform arrows it was interesting concept. I would like to see full game made of this because the movements very fluid and sharp. Awesome job guys!

Developer

Thank you so much, it means a lot! I’m glad you enjoyed it.

Submitted(+1)

Great little game, I really enjoyed this one! I really like the aesthetics with the black and white look. The mechanics with the bow bridges are also amazing. This would be a really cool concept to explore farther. Not sure if you did your own voice acting but it also feels very natural. It reminded me a lot of Superliminal, especially the part at the end where you end up in the room you are not supposed to go to. Overall great job!!!

Developer

Thanks for the kind words! The voice acting is actually AI :D. We didn’t really know anyone that would voice act for us, and this was a quick way to do it.

Submitted

Thats good to know. I will have to keep this in mind for future projects!

Submitted

So the bow bridge was amazing, and I loved the portal vibe!

Developer

Thanks, glad u liked it!

Submitted(+1)

Pretty game with unique style. I enjoyed it :D.

Developer

Thanks, glad you liked it!

Submitted(+1)

Hey well done guys! Love the arrow-bridge mechanic. Fun and original. Wish there was more levels to play!

Developer

I’m glad you enjoyed it! Yeah, we ran out of time as we weren’t sure how to approach the theme (even up until the final levels of this game). So the development was all over the place, and no one had clear vision.