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Microcosm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #4 | 4.176 | 4.176 |
Aesthetics | #7 | 4.560 | 4.560 |
Music | #8 | 4.143 | 4.143 |
Fun | #21 | 4.143 | 4.143 |
Story | #25 | 4.011 | 4.011 |
Mechanics | #26 | 4.121 | 4.121 |
Theme | #251 | 3.527 | 3.527 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
8
Did you use any existing assets? If so, list them below.
No (or maybe pickup sound? and heal sound from https://mixkit.co/free-sound-effects/game/?page=3)
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Comments
Very fun! Great level design. I'm team dendrite for sure.
Really nice game! Kinda felt weird when the narration started overlapping but still really good game!
Love the narration at the beginning. Everything looks really good, too. The environments are inviting and interesting, and it reminds me of spore in the early cell stages. I couldn't figure out how to use the power ups (besides the shoot one) but I still had fun playing and exploring. I wish there was maybe some way to tell what direction has more of the yellow things you're gathering, though. The map is pretty big to just remember it all. At least to me. Still, very fun!
Thank you for the lovely comment!
The other 2 power ups are passive; the dash upgrade lets you dash through multiple enemies at once (and further) whilst the squeeze upgrade let's you get into those tight areas.
We had one upgrade "inner sense" which would have revealed the missing part locations; never got round to doing that one.
This game was great! The music was really good. I would say that just about the only thing that I had a problem with was the mixing with the voice on default settings. There were points where I couldn't hear the narrator speak just because the music was so loud or the VO was so low.
But like everything else was amazing. The gameplay was cool, I would've liked a minimap at some points but otherwise I mean this was great :)
Thank you for the comment! :)
I agree, we did not get the VO clips in the game before T-4 hours, and there were other pressing manners that needed addressing. We ended up reducing the default volume and sfx; but the plan was to further dip these two when VO was playing; it's one of the changes we will work on once voting period has ended :)
Right from the get-go I could tell this was going to have some amazing presentation to it. The narration was a nice touch to a very original setting. Cool that you took something that you likely have a knowledge or interest of and used it to inject game mechanics. All the colourful little cells and organisms were filled with character and uniquely animated. Well done!