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A jam submission

Frank 2: Justin Strikes BackView game page

Be frank, and survive a death challenge
Submitted by Vitbull88, Unconscious Motifs (@unconsciousmoti) — 3 days, 3 hours before the deadline
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Play Frank 2

Frank 2: Justin Strikes Back's itch.io page

Results

CriteriaRankScore*Raw Score
Story#94.3024.302
Music#104.1324.132
Fun#703.8493.849
Sound#803.5093.509
Theme#1383.9253.925
Mechanics#1703.4913.491
Aesthetics#2003.6423.642

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
No

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Comments

Viewing comments 46 to 41 of 46 · Next page · Last page
Submitted

JUSTIN IS BACK!!!

Submitted(+1)

I had so much fun playing your game i didn't get bored and the intro was really good 

Developer

Thank you very much! Glad you liked the game!

Submitted(+1)

Wow. It took me way too long to play your sequel but it was freaking AMAZING! First off, best interpretation of the mechanic of the jam, hands down. I love how you made the player do things in real life, and then connected it to the game. Amazing work. It was a pleasure to play. I laughed multiple times and will miss Justin. 

Developer (1 edit) (+1)

Thank you very much! I'm happy when I can make a game that people appreciate, and I am happier when people that can make really good games (you) appreciate my games :D

Thanks for playing the game! 

Submitted(+1)

Really interesting concept for handling difficulty, I feel like trying not to reveal that answer on the first game would've made it more interesting though and instead hint at it more and more through the game

Developer

Yeah what you say makes sense. However, without revealing the thing it's not so obvious the connection with the jam theme, that's why I decided to reveal the thing as soon as I can. But I agree, it would be interesting to add more mistery

Thanks for playing!

Submitted(+1)

This was a really fun concept! I liked that you used the answers in the "real dimension" challenge to affect the gameplay of the "game dimension" challenge. Interesting idea! On the music challenge, I kept wanting to hit the letter key of the note instead of the number key. For example, I kept wanting to hit the "A" key when the A note came on and the "C" key when it was time for the C note. The fact that the notes went across the screen horizontally was more of a challenge. Since the number keys on the physical keyboard are horizontal, it was much more challenging them being vertical on the screen. Between mapping A to 1 and B to 2 and C to 3 etc, and converting the vertical key layout on the screen to the physically horizontal keys on the keyboard, it was a challenge for sure! But it was fun! Thanks for submitting this!

Developer

Yeah I agree, indeed the music game was initially vertical! But, I thought that Justin would have made it horizontal, just for bothering the player, so, that's it XD I know it's a little frustrating, but it's the spirit of the game. I accept the critique though, makes a lot of sense!

Thanks for playing!

Submitted(+1)

It is an interesting game. The concept is well executed. The word plays and dialogues are great. Nice Job!

Developer(+1)

Thanks for your kind words, and thank you for playing the game!

Viewing comments 46 to 41 of 46 · Next page · Last page