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Afterimage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #32 | 3.958 | 3.958 |
Mechanics | #52 | 3.917 | 3.917 |
Sound | #56 | 3.583 | 3.583 |
Fun | #127 | 3.667 | 3.667 |
Theme | #133 | 3.958 | 3.958 |
Aesthetics | #140 | 3.792 | 3.792 |
Story | #183 | 2.917 | 2.917 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
4
Did you use any existing assets? If so, list them below.
2D Platfrom Tile Set - Cave, Better Minimal WebGL Template
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Comments
A nice co-op-but-not puzzle game. Bouncing blocks (and each other) on top of your head was an unexpected mechanic which I thought was a bug at first but proved to be vital to success. :)
Thank you! That is not properly a mechanic, as you can do the same jumping while carrying the box, but we left it in to make it easier to launch blocks up (As the alternative is to release the grip while jumping, but requires good timing and is hard to explain with level design alone).
Anyway these little alternatives made it much easier to avoid player frustration without making a full tutorial to explain the intended mechanics.
Sometimes unexpected results lead to improvements, I really appreciated being able to do it that way! :D
pretty cool game, the puzzle also great. just need more sfx and vfx there will be more enjoyable. good job for completing the game!
Thank you for playing and for your feedback!
Great challenging puzzle game. The control is quite hard for me because I was playing it solo, but I believe it'll be easier to play with a friend. My suggestion is that you can change the ghost to an alien, maybe? Because the atmosphere of outer space just doesn't fit with a ghost for me. Good job!
Thank you! Well, it's an astronaut ghost :D
Lovely. Interesting. Smart. I liked it.
5/5 , it was very good
That was actually a game! Didn't even look like a Jam submission :)
Also liked the cheeky mechanic of "double jumping" on top of each other
5 stars, really fun!
Thank you for the flattering words!
That mechanic was one of the first we were sure about, so everything else was developed with that in mind. I'm glad you appreciated it!