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A jam submission

The time gate (La puerta del tiempo)View game page

This project is for the jam
Submitted by Mikesquallmx
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The time gate (La puerta del tiempo)'s itch.io page

Results

CriteriaRankScore*Raw Score
Story#2702.6672.667
Fun#5372.4442.444
Mechanics#5512.3332.333
Aesthetics#5992.4442.444
Sound#6221.5561.556
Theme#6781.8891.889
Music#7031.2221.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
Only me.

Did you use any existing assets? If so, list them below.
Yes, they are Maximo models and animations, Game Dev First person,, Game Dev 2d Platform, Code Monkey Key door System, 3D Scifi Kit Starter Kit, Angreve delight textures, Effect examples, Enemy robots, Guns & Explotion sounds, ScifiOfficeLite, SF Weapons MLX, Spags Assets, Starter Assets third person.and Text Mesh Pro

Link to your source?
https://mikesquallmx.itch.io/the-time-gate-la-puerta-del-tiempo

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Comments

Developer

I love this Jam, becuase it was the first where I submitted a game. I'm very happy to participate in it. The best to all contestants, I hope that every one enjoyed the jam like me.

Submitted (1 edit) (+1)

cool game. nice and smooth control.i liked the ability of changing language in game. it was fun to play. congrats for submission :)

Developer

Thank you Digital Leonardo, I will follow you

Submitted(+1)

Really good submission! Lots of content here. I really liked the mix of the 2d game in with the 3d, it was really cool. I was also amazed by just how much you managed to create in 10 days, truly amazing. However, I did notice some issues. For instance, I noticed that when playing the 2d levels, you still controlled your 3d character. So in the training room, I kept walking to far away from the computer and getting kicked out of it. But issues like that are sure to crop up with a game of this scale. Regardless, really great job!

Also, maybe you could check out and rate my game? :)

Developer

Thank you very much CodeRedYT, I always be open to feedbacks, I will take notes to fix the problems, I will feed back your game and rate it, I will update my game now to fix some issues that other contestants make me. I'm very happy with this Jam. I will follow you CodeRedYT.

Submitted (1 edit) (+1)

Cool that you managed to both create a 2D-minigame and a 3D game in 1.

You created quite some levels to run through and the project scope seems actually quite large.

My advice would be to focus next time on just a few elements and try to make these elements feel great with some game juice.

Great job for creating a game and submitting!

Submitted(+1)

Eventually the game was deeper and had more content than it seemed at the first look on it.

The professor's aide in the first lab room seems to have stepped through the portals a few too many times, judging by how he seemed to phase out of the normal dimension (his model's mesh would need some fixing).

The first bot I encountered was seemingly invincible, until he turned around when I disengaged. Fortunately the other ones were somewhat easier.


Performance in the landscape behind the last portal was seriously lagging, this scene would need some optimizations...

The controls could need a bit of improvement as well, at some points I was moving towards the front and suddenly my view flipped around.


Given the huge scope of the game it's no wonder it's so unpolished. So perhaps next time, scope your project a bit down so you can make it a more rounded experience instead... ;)

Developer(+1)

Truly, I need someone like you that criticize the project, thank you very much. I will take notes and I will try to improve it. I am very glad to hear your advice Heckert, someone like you always makes the projects growth.

Developer

Heckert, I worked today in some feedbacks you commented me, I reorganized the navigation points of Nicholas, the aide of the profesor Wagner int the first room of the first Facility. And I did a mesh combiner in the last level, because the road was maded with Haudini Kit ramp. It makes too many meshes creating this ramps but they are very nice to me. With the mesh combiner I combined all the meshes in one, I hope this reduce the time lags in that level.

I need to solve the some bugs in my game yet, in the Labs, if you are near a door and you flip, you see behind that doors, the solution is easy, but I will fix those issues tomorrow, and I need to find another model to Nicholas, becuase that model has too many problems, I am agree with yoo, . Give it a try please, and coment me about, your feedbacks are very valueble to me.

Submitted (1 edit) (+2)

Things I liked:

-I liked the idea of multiple styles mixed together - 2d one moment, 3d the next

-I like that you had multiple languages supported for this game!

-fun little story to follow along


Things to improve:

-not sure why the training room was so dark? I did not realize the other person in the room was someone I was supposed to be talking to, not shooting. Also did not see the computer or the door so it took me 20 minutes to get out of the training room. It didn't help that every so often, I would be sent back to the title screen- not sure why.

-Controls were a little hard to grasp, but I later learned that right mouse button was aim and left was shoot, not left control button. Mouse was hard to use on the tutorial level as it would only go so far and then I could no longer continue turning in that direction

-2D levels were a great idea, but I would have liked variety. Also I continued losing or something since I would be teleported to the beginning of the level. I think I was hitting an invisible enemy or trap, but that was tough


Overall:

You submitted a game in a short amount of time with two languages supported! That is insane! Good job and keep working and making games, you are doing great!


It would be super awesome if you could check out and rate my game as well!

Developer(+1)

Thank you very much JethMonkey, I am very happy to hear your feedback, I worked all the day today, but I think that the dark problem in the training room, and first level,  and  the problem in the 3d level was fixed, try it again, I will follow you friend, Thank you very mucn!!!

Submitted(+2)

There are some spikes on the 2D game, but they're hard to make out until you recognize them because they blend into the background.

Having more than one hit-point and some feedback when you first step on them would probably help a lot with that.

Developer

I will applay more spikes, now in every 2d scenario are two. I think that I need to create more than one 2d scenario.

Submitted(+1)

The settings for the game page say there is a WebGL version of it, but there isn't. Only a windows build. Since there isn't any source, I wouldn't be able to build my own, unfortunately...

Developer

Thank you Heckert, Could you help me?, web GL only admits projects behind 200 mb, my project is above the weight, about 280 mb, do you know how I delete some files to upload it in Web GL? I will appreciate your answer, Thank you for your feedback!

Submitted(+1)

You might try out some of the settings for optimizing the build.

Code optimization an generation for size instead of speed, or limiting texture sized. Also, in the player settings for the WebGL build target there are some options that are off by default which might help.

(Optimize Mesh Data, for example)

If that doesn't help already, better ask on the Discord...

Developer

Thank  you Heckert, becuase for me it is very important that game to be upload on WebGL, excelent feedback thank you!

Developer(+1)

Thank you for motivate  me to arrange the Web GL problem, the problem was fixed, now you can play the game in Web GL, the best for you Heckert, I will visit your games too.

Submitted(+1)

I didn't understand much, but I managed to finish it

Developer

Congratulations DeathJehuty. I'm very glad you have finished the Dr. Wagners Quest, this game will have a continuation. You know that you make me very happy with your advice. If you want to suggest me something to improve the game, I will appreciate it very much!!. I am very happy with this notice. thank you again.

Developer

I will calificate your game too, thank you.

Jam Host(+1)

Hi, I noticed your submission is missing source. Your source is everything someone needs to download your game, open it in the game engine, and hit Play to play the game. Here is an example of the files to include: https://github.com/icepol/DeathIsOnlyTheBeginning

Developer

Thank you Yang, Sorry, yesterday I Uploaded 3 files, but I supposed that files do not work correctly, Today I  uploaded a zip file with all the files to play the game, If you downloaded the Zip File and the game do not run tell me please, The run takes a time but it work well in my computer. I appreciate your comment very much. If the problem persists in the zip file, pleas tell me. Thank you friend for your feedback.

Jam Host(+1)

I've given both a description and an example of what your source needs to be. I'm not sure how I can be any more clear on the definition. The game jam rules require you to upload the source for your project. You will have until day 3 of voting to upload your source.

Developer

Well, my project is in Unity, and would I need to upload my 7 GB project too?, If it is, well I will do it gladly, Or just my C# code?, this are my doubts, thank you for your advice Yang friend. 

Submitted

How much of that is the `Library` folder? That won't be needed.

Jam Host(+1)

You can delete the Library folder since that is generated by Unity on each user's local computer and uploading it doesn't help because another user can't use your Library folder anyway. If you delete the Library folder, that should cut down on the upload size.

Developer

Great Yang, I will try now.

Developer(+1)

Thank you Yang, now my project source is uploaded in 3 zip files.

Submitted(+1)

Breaking the project up like this isn't making things easy unfortunately. you have to be carful where you extract the second and third archive to, and that there's a duplicate folder in the third one isn't really helping either...

"A meta data file (.meta) exists but its folder 'Assets/1 External assets/ModularSci-FiWeapons' can't be found, and has been created. Empty directories cannot be stored in version control, so it's assumed that the meta data file is for an empty directory in version control. When moving or deleting folders outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it."

Did I mess up stitching it together?

It seems I actually have to install the latest 2020.3 version of Unity as well, I got compilation errors and dropped into "safe mode"...


"A meta data file (.meta) exists but its folder 'Assets/HoudiniEngineAssetCache' can't be found, and has been created."

... or maybe it's becase one can't use it without having Houdini?

Submitted(+1)

Using the latest version of Unity 2020.3 actually did help. I could at least start a scene... Interactions didn't really work but that might have been due to the missing Houdini connection. I'll try the Web version instead, now that there is one.

Developer

Yes Hecker, the Houdini plugin is needed to work with the first version of the ramp in the last Road to travel gate scenario, but I join the models obtaining one Houdini Model with a meshcombiner, the Houdini plugin in this is not necesary. I think. Thank you for all of your suppert in this jam, for me was great.

Developer

And I Use Houdini Starter Kit too.