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Undeath Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #436 | 2.357 | 2.500 |
Music | #452 | 2.357 | 2.500 |
Aesthetics | #521 | 2.711 | 2.875 |
Mechanics | #583 | 2.239 | 2.375 |
Story | #617 | 1.650 | 1.750 |
Fun | #622 | 2.121 | 2.250 |
Theme | #642 | 2.003 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Lost Crypt - 2D Sample Project by Unity Technologies, Fantasy Wooden GUI: Free by Black Hammer, Handpainted Platform Tileset (Game and Volcano) by Ludo, CC0 Audio from https://gamesounds.xyz/
Link to your source?
https://lionblade.itch.io/undeath-platformer
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Comments
I think you should eneable the freeze rotation of z axis ov moving platform. or i am incompetent :) congrats for sumbisson
Thank you! Don't worry about it. I enabled the physics on them to spice things up a bit, so the rotation kinda depends on how you jump on them. But yeah, some of them could use some more tweaking, since they might be hard for many players.
Very nicely done!
Thank you!
The art direction is good. I think there is something very wrong with the moving platforms outside of the temple place.
Thank you! Some platforms could indeed have used a bit more tweaking. I noticed that some of them could glitch out sometimes.
Pretty good platformer. Would've been nice to look down to avoid lava areas, but restarting isn't too costly. Cool submission. :)
Thank you! Yeah, I think it would have been better if the camera zoomed out a bit and focused on the lava so that the player can easily see the danger. As it's now, you won't see it until you fall into it.
Really Goog Graphics! I really liked the Style. I hated the moving platform :P (in a positive way :) ) Congrats!!
Thank you! I hate some of those platforms too :)
I liked the idea that the platforms rotate when you land on them a lot. the platforming was pretty difficult and at times confusing. I almost stopped playing when the game started because I went right and didn't realize you could also go left. Giving easier platforming to start with and more direction on the goal would improve this game drastically. Regardless, this game has strong potential.
Thank you for the feedback! I agree with your points, I was planning to have some more alternate paths, and maybe some kind of cloud section, that the player could move in a circle around the map. But I had to scratch some ideas to meet the deadline of this jam. I did place a diamond right behind the player's starting point to hint that you should also go to the left side. But it seems that it's right on the edge of the screen in WebGL, so it might be easy to miss.
Congrats on completing the jam.
Thank you!