Really good mechanics and gameplay, it's a really fun game! Later waves are a bit too big, making the game difficult, but I really like how you have to strategize which souls to absorb and which to bind. The map is too big, and it feels strange that there is no collision. I really like the art style and I think it may even be better if the surroundings were not 3D objects. Great game, well done! :)
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Lich of the Graveyard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #65 | 3.833 | 3.833 |
Theme | #152 | 3.667 | 3.667 |
Aesthetics | #189 | 3.750 | 3.750 |
Sound | #221 | 3.083 | 3.083 |
Story | #299 | 2.583 | 2.583 |
Fun | #314 | 3.167 | 3.167 |
Music | #345 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
4
Did you use any existing assets? If so, list them below.
Freesound.org, https://assetstore.unity.com/packages/2d/gui/icons/gui-parts-159068, https://stealthix.itch.io/animated-fires, https://urbanbrometheus.itch.io/70-video-game-effects
Link to your source?
https://gitlab.com/jodhale/lichofthegraveyard_public
Comments
Very cool game. Good move on making sprites for characters in the game. I am sure that helped move stuff along quicker. I like the concept. Execution well done. The sound effects were pretty funny for stuff, but it worked.
This was a really neat concept! The mechanics were very reminiscent of tower defense games. I loved the sound effects and art design. The UI seemed very thought out, but the interaction felt pretty unintuitive. I wasn't sure most of the time how I should be using the UI. The map felt a bit too big to keep track of where enemies could spawn. If you can give the player a bit more direction and hone in the gameplay loop, I can absolutely see myself getting lost in this.
Altogether an excellent submission!
A very cool mechanic you have here that could have been explained maybe a little bit better or I might just not be the brightest :D I would love if you would add an indicator to which direction the enemies are at as I sometimes just walked around and could not find them. The waves could also come out quicker in the beginning. I also sadly had the crash but I am sure that can be ironed out!
I had the same bug with the wizard in wave 3. Please tell me when you fixed it.
Just gave you three stars everywhere until I can rate properly.
Rate my game, if you need a break from bugfixing :D
Hi Phoskryfes! It is really cool to join together 3d maps and 2d characters, I really liked it! I encountered unfortunately a bug/crash when after a couple of minutes I killed a wizard and tried to bind it (pressing R). It crashed. I hope you could fix it :D.
I any care Congrats!!
Hi, I noticed your submission is missing source. Your source is everything someone needs to download your game, open it in the game engine, and hit Play to play the game. Here is an example of the files to include: https://github.com/icepol/DeathIsOnlyTheBeginning
Your source is missing a folder. Your source is everything someone needs to download your game, open it in the game engine, and hit Play to play the game. In your case, your source is missing the Packages folder. Here is an example of what your source should look like: https://github.com/icepol/DeathIsOnlyTheBeginning
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