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ChanchoDev

87
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2
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A member registered Apr 17, 2022 · View creator page →

Creator of

Recent community posts

Very cool game. Good move on making sprites for characters in the game. I am sure that helped move stuff along quicker. I like the concept. Execution well done. The sound effects were pretty funny for stuff, but it worked.

I appreciate you playing. What is your screen size? I intended to make navigation difficult, since that was the only real system going for the game. But thank you for the input. I hope you enjoyed the ambiance 

Thank you for playing. :) You probably made it to the end. I just never made a clear ending. haha

The game was pretty dang cool. You two did a great job. I see in the comments some people had trouble understanding, but I felt it was fairly simple to understand. The card designs were well detailed. The mechanics in place were well made. Thanks for submitting!

That’s cool. I like the idea of the randomized map. I think you’re practically to the idea of it though! With a bit of level streaming. I think you could make it happen! But it was fun all the same! No worries. I just made sure not to lose sight of my guy haha

Cool concept. I would love to see some parkour action with the mesh detecting collision with walls and stuff. But good job all the same. The jump animation, very cool looking. I think the character could use some better braking friction to help with jumping from spot to spot. But over all really good job. I enjoyed myself. Nice chill background music too.

Very fun. I found it to run very smooth for myself, though the blurr effect on the platform made me feel a bit sick if I took my focus off  the zombie. The character is cool. I liked the noise from collecting the brains. I noticed the platforms seemed to procedurally generate, this correct?

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Funny you say that. I was going to put Alters for teleporters at the end of each section, but just didn't get around to it. But thank you for playing. I appreciate the support! :)

I enjoyed the combat. The pushback for some reason just gets me. Great job on a basic combat system!

Very cool looking character. I also used Unreal Engine's Dungeon assets btw! A good pack. I like your use of it. I enjoyed the death sequence. I found myself confused by what actually was happening. It felt a bit like a series of random deaths. That being said. I think this concept is cool. I am just a bit of a control freak, and would like more control over how I am dying. But I think you did a great job delivering a concept and the effort is definitely there! Thank you for submitting :)

10 / 10. This was hilarious

Very cool. Great job on atmosphere. Whole game was quite scary. I enjoyed the zombie/monster type creates. The story was dark and grim, but interesting.

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The reaper is quite difficult to escape. But man is that riveting! I enjoyed it immensely. If this used all quality assets and wasn't restricted by free stuff. It would be really awesome. Really great job. I am glad I got to play your game 

Very cool art. I love the beginning cinematics, very well done. The implementation of abilities is a good touch. The ghost is also very cute!

I agree! I felt aimless most of this project, so I’m glad it’s been at least enjoyable for most. Thank you for playing :)

thank you for giving it a try! I really tried to put the energy into the ghost, so I’m glad it paid off! I enjoyed the difficulty that the darkness brought, but it seems most found it a bit too difficult. Definitely a great point to keep in mind for future games. :)

thank you very much! Luckily the engine has these option settings built in, if you know how to utilize them. Yeah, the skeletons ran off trigger events, so they did bug out at times. But I’m glad you were able to still enjoy it. I have since fixed this bug of people floating away into the abyss of the catacomb 😂

Yes, that was the intended final area. I’m so sorry for not actually finishing it. But I became ill and just couldn’t find the energy. I did fix this little bug. You aren’t the first person to find yourself yeeting off into the sweet sweet abyss 😂

I agree! The game made a complete different direction than I intended, but I’m glad people have been able to still enjoy it. Thank you for playing :)

Very cool character model. The scythe is also great looking. I enjoy the concept of the game. I think a better execution would have resulted in it being very fun! Over all I appreciate the efforts put into it.

A great game. The radiation stick is a fun little addition. I enjoy the zombies changing color when new iterations are reborn. A really great job over all.

A very fun idea. The little acorn is cute and the rebirth is very cool. The hearts dwindling was interesting. I am not sure what the sequence of them dying, but it was fun to see. 

I found the idea very funny/fun. The boat was difficult to steer, but it added an element of difficulty that I wasn't expecting. The mechanics of the delivering was well made. Over all you did great!

A very fun concept. I enjoyed the puzzle solving. "Hey boss. We got a problem."

Whole thing was pretty cool. I enjoyed the concept.

This is an extremely cool game. I did find it difficult. The zombies love to enrage, which is also awesome looking. But man, do they eat the heck of the character.

A really great job. The entire concept is extremely cool. I would love to see this turn into an actual game.

I always love the chance to be a necromancer in a game. And mass reanimation. EVEN BETTER

Very fun concept. I think the scrolls for the souls could have been implemented better, but I think it was a great job over all. I was quite entertained.

Very fun. I enjoyed the screams from the killed enemies. The whole thing was a great time. I think that it was all implemented well! Did you use event dispatchers for the 4 torches being lit?

Very fun to play. Upgrades are awesome and useful. Concept is cool. I think some cooler looking assets would've made this game a really solid get!

Very interesting game style. The concept is pretty fun

Thank you for playing! I really wanted to put some effort into the ghost, since that was the focal point of the experience. I appreciate the feedback. I felt the same :)

yes. The ghost health is temperature based, so it starts white and eventually reduces to a deep red

Thank you for noticing the efforts. I wanted something very atmospheric. The darkness I really enjoyed being. But I do agree that it was “too dark” for most. The darkness created a chaos element that most do not seem to love. Thank you for playing

yes,  the instruction screen was a last effort implementation while I was sick, so I just didn’t put the time I should have. I apologize. But thank you for playing and unfortunately it will see no further development. I really wanted to just finish something. Start to end, even if I didn’t have my heart in it. But I learned a lot from this project.

Hey, thank you for noticing the point light ran off the temperature. I got real sick on day 4 and didn’t know what else to do, so funny of you to not us, but yes. The game does not actually end. I intended to do more, but I just didn’t have the energy. But thank you for playing and I appreciate the feedback!

hey! Thank you for playing. I agree a bar would’ve been suitable, but I enjoyed the minimalism. That’s why I had the character color change as it’s life lowered. I definitely will keep this into consideration though.

hey! Thank you. The whole game was made with Blueprint scripting. Unreal is nice, but has a lot of demand at first to learning the engine. I’m glad you liked it. The ghost just took maybe 30minutes. It’s a blend between blenders cloth simulation and Unreal’s cloth simulation