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Death's Driver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #36 | 4.348 | 4.348 |
| Music | #81 | 3.768 | 3.768 |
| Fun | #93 | 3.804 | 3.804 |
| Sound | #124 | 3.375 | 3.375 |
| Mechanics | #236 | 3.286 | 3.286 |
| Story | #308 | 2.545 | 2.545 |
| Theme | #391 | 2.902 | 2.902 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
CC0 music, CC0 3d models, CC0 sfx, CC0 font, LeanTween library under MIT license. Asset credits listed in game and in source files.
Link to your source?
Unity project in ZIP file uploaded to the project page.
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Comments
Congrats on completing the jam! I love the whole synthwave aesthetic so I had to click the moment I saw it. Feels very smooth and well put together.
Thank you!
Somehow the synthwave aesthetic got stuck into my brain from the start and I wanted to make the game around it. XD
Love the neon look and synth wave music, jumping feels a bit weird.
Thank you!
Yeah, timing the jumping sometimes is a bit difficult. Unless you mean that having a car jump is weird... which it is. :P
Very nice aesthetics. At first I thought the jumping animation/physics was a bit wonky, but I think it fits the retro jump sound and overall theme.
Thank you for playing!
I tried to make the jump animation as quick as possible so that the player can clear the fast moving obstacles. That's why there's no buildup to the motion, if that's what felt off for you. Thanks for the feedback!
True, makes sense
the sound fitted super well with the game. sadly the lanes misaligned with the actual lanes the car was driving on so it was kinda hard to navigate if i was missing the blue orbs or not
Thank you for your feedback!
Hmm... I never thought about lane alignment when designing the levels. I guess that's another way to see it. Thank you for the info!
Wow! So much fun, I loved the audio and the retro look of the game.