Play game
Dungeon Walker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #373 | 3.263 | 3.263 |
Music | #424 | 2.526 | 2.526 |
Mechanics | #581 | 2.263 | 2.263 |
Sound | #582 | 1.737 | 1.737 |
Story | #602 | 1.684 | 1.684 |
Theme | #692 | 1.842 | 1.842 |
Fun | #731 | 1.737 | 1.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Link to your source?
https://github.com/Bloodknight-GDTV/GDTVGameJam2022
Leave a comment
Log in with itch.io to leave a comment.
Comments
Great work on making something procedurally generated. That sounds like it would take some work to figure out. Definitely opens your game up to some cool possibilities in the future.
Cool idea to get procedural generation working! My camera was slowly spinning when I focused the window with the mouse. I hope you continue working on this!
Procedural generation turned out cool, hopefully you can spend a bit more time on this post-jam and get some gameplay going!
A neat little system you build there. I definitely want to try my hands on proc gen in the future! Some branching paths would really elevate this system and make it not so linear, but that probably increases the programming complexity a lot! Would really like to see how you implement the combat especially with the mouse turning!
Procedural animation is ambitious and impressive for a game jam, nice. Game looks good, just ran out of time, I guess :)
I've never done procedural generation before. This is great. You could keep building on this :)
Hey BloodKnight!
So, I played 4 levels, I think nothing is happening here, am I right? Interesting that you could produce levels procedurally, not trivial at all. Time to put content inside! :)
However, just to let you know, my camera keeps rotating right for some unknown reason... I don't think it is on purpose, isn't it?
Keep the good work going on!