This game is fun. It’s very simple, but it’s a fun idea and I played it a bunch. I wish there was a manual reset button so that you could easily restart after messing up. And you can stick to the sides of walls, which I assume is not intended, but it makes for a pretty cool endless jump on walls. Outside of the timer, there is no real time theme with this one, but I still really enjoyed playing it!
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GameDev.TV Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #139 | 2.575 | 3.000 |
Overall | #209 | 1.564 | 1.821 |
Mood | #210 | 1.472 | 1.714 |
Audio | #214 | 0.858 | 1.000 |
Visuals | #216 | 1.349 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Comments
Thank you for comment!
I am really happy you enjoyed the game! A manual reset button would definitely speed up retrying the level! And the wall sticking was not originally intended for the game but now I am curious as to what it could add with some tweaks! And yeah the timer was a bit of a stretch lol!
Thank you again!
Hi Cool game mechanic , you need a little work on the jumping and getting stuck on the side, the text was hard to read on the instructions. you could have quite a cool game with a bit of work keep at it.
PS put a few screenshot s on the page help draw people in to play your game.
Hey! I think the mechanics are interesting. I didn’t do well on using the touchpad so had to use a mouse to quickly left and right click just to be on the same platform with the first green door.
Being stuck to the wall was a bit weird. Is that a bug or a feature? haha. I rolled with it but it felt unnatural for a platformer. I’m in the same boat with sound, we definitely need to add that in. I hope you continue to work on it :-)
I actually enjoyed the game mechanics! Simple yet interesting, you could easily build on this idea, puzzle + platformer. You could easily do something like stopping rotating platforms with the cubes/etc.
I would even go so far to put like a maximum amount of platforms you can summon, take the timer away and this way make it more of a thinking game and in the end you could have star mechanic like Angry birds/etc, so the quicker and with less summoned platforms you can get 3 stars. I would instantly play that on my phone.
Loved the idea that you could jump and summon a platform under you, so maybe build on that!
One bug that I found that many platformers here seems to have is the jumping mechanic on walls. You can pretty much just clip on a wall, and then just start pressing space over and over again without any other keys pressed and you go up in the air fast. That is kind of cheating, since I almost dropped on the last jump and then just spammed space to get up the last wall :D So I would take that chance away from the player.
Although being very simple game, I loved the idea and would easily recommend this! Needs some visuals and audio though, silent games are quite dull in the long run. Put a nice ambient music on the background or just some nice music playing.
Thank you so much for your comment! Down the line I am definitely thinking of messing around with the maximum number of spawnable platforms! Also the rotating platforms sounds would be really cool to explore! Could possibly utilize the momentum to launch the player in directions. I am currently working to fix the wall clipping so that you cant just hop vertically up a cliff. As for visuals and audio, I plan on working on those after I tighten up the mechanics of the player!
Thank you again for your feedback!
Hey there, I hope this feedback is constructive.
I like the concept of having to control you square with the keyboard and also practice hand-eye-(mouse?) coordination to spawn the platforms that you need to make the long jumps.
However, I found the gameplay responsiveness unforgiving. The spacebar jump was not immediately responsive. My square would fall right away before being able to jump again. I would have liked to be able to spawn my yellow platform and then immediately jump again. But my square's momentum meant I would fall off my new platform, not being able to jump straight away. Pressing down constantly on spacebar - and holding - seemed like a very slow process to achieve a jump. This game would be much more fun if it's a bit more responsive and faster paced.
I've noticed this with other Unity games... why isn't there a pause (exit to main menu) type of functionality? :) After a while I just wanted to exit the game and not wait for the rest of my time remaining. :)
Which brings me to my last minor point: probably better to have made this a countdown from 25 seconds to zero...?
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