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A jam submission

GameDev.TV JamView game page

Submitted by Mark Emanuele (@memanuele_272) — 57 minutes, 15 seconds before the deadline
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GameDev.TV Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1392.5753.000
Overall#2091.5641.821
Mood#2101.4721.714
Audio#2140.8581.000
Visuals#2161.3491.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

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Comments

Submitted

This game is fun.  It’s very simple, but it’s a fun idea and I played it a bunch.  I wish there was a manual reset button so that you could easily restart after messing up.  And you can stick to the sides of walls, which I assume is not intended, but it makes for a pretty cool endless jump on walls.  Outside of the timer, there is no real time theme with this one, but I still really enjoyed playing it!

Developer

Thank you for comment!

I am really happy you enjoyed the game! A manual reset button would definitely speed up retrying the level! And the wall sticking was not originally intended for the game but now I am curious as to what it could add with some tweaks! And yeah the timer was a bit of a stretch lol!

Thank you again!

Submitted (1 edit)

Hi Cool game mechanic  , you need a little work on the jumping and getting stuck on  the side, the text was hard to read on the instructions. you could have quite a cool  game  with a bit of work keep at it.

PS put  a few screenshot  s on  the page help draw people in to play your game.

Developer

Thanks for the feedback and I am glad you like the mechanic!

The jump and the wall clipping are on the top of my TODO list right now but when I fix those I will definitely add some screenshots to help with that! Thank you for the suggestion!

Submitted

Hey! I think the mechanics are interesting. I didn’t do well on using the touchpad so had to use a mouse to quickly left and right click just to be on the same platform with the first green door.

Being stuck to the wall was a bit weird. Is that a bug or a feature? haha. I rolled with it but it felt unnatural for a platformer. I’m in the same boat with sound, we definitely need to add that in. I hope you continue to work on it :-)

Developer(+1)

Thank you for the feedback!

The wall clipping is definitely not a feature at the moment although maybe I could be if I fix the wall hopping that is there lol. Also I had not tested it with a touchpad so that is good to know! I will try to look into that when I have a chance!

Thank you again!

Submitted (1 edit)

I actually enjoyed the game mechanics! Simple yet interesting, you could easily build on this idea, puzzle + platformer. You could easily do something like stopping rotating platforms with the cubes/etc.

I would even go so far to put like a maximum amount of platforms you can summon, take the timer away and this way make it more of a thinking game and in the end you could have star mechanic like Angry birds/etc, so the quicker and with less summoned platforms you can get 3 stars. I would instantly play that on my phone.

Loved the idea that you could jump and summon a platform under you, so maybe build on that! 

One bug that I found that many platformers here seems to have is the jumping mechanic on walls. You can pretty much just clip on a wall, and then just start pressing space over and over again without any other keys pressed and you go up in the air fast. That is kind of cheating, since I almost dropped on the last jump and then just spammed space to get up the last wall :D So I would take that chance away from the player.

Although being very simple game, I loved the idea and would easily recommend this! Needs some visuals and audio though, silent games are quite dull in the long run. Put a nice ambient music on the background or just some nice music playing.

Developer

Thank you so much for your comment! Down the line I am definitely thinking of messing around with the maximum number of spawnable platforms! Also the rotating platforms sounds would be really cool to explore! Could possibly utilize the momentum to launch the player in directions. I am currently working to fix the wall clipping so that you cant just hop vertically up a cliff. As for visuals and audio, I plan on working on those after I tighten up the mechanics of the player!

Thank you again for your feedback!

Submitted

Hey there, I hope this feedback is constructive.

I like the concept of having to control you square with the keyboard and also practice hand-eye-(mouse?) coordination to spawn the platforms that you need to make the long jumps.

However, I found the gameplay responsiveness unforgiving. The spacebar jump was not immediately responsive. My square would fall right away before being able to jump again. I would have liked to be able to spawn my yellow platform and then immediately jump again. But my square's momentum meant I would fall off my new platform, not being able to jump straight away. Pressing down constantly on spacebar - and holding - seemed like a very slow process to achieve a jump. This game would be much more fun if it's a bit more responsive and faster paced.

I've noticed this with other Unity games... why isn't there a pause (exit to main menu) type of functionality? :) After a while I just wanted to exit the game and not wait for the rest of my time remaining. :)

Which brings me to my last minor point: probably better to have made this a countdown from 25 seconds to zero...?

Developer

Thank you so much for your feedback! I am so happy to hear you enjoyed the concept!

I am currently working on fixing the responsiveness so that it is a lot tighter! Also, I will definitely be adding a pause screen to the game :)

Submitted

Not working :/ 

Developer(+1)

Thank you for addressing this. I re-uploaded the project in a zip file labeld 'GameDevTv.zip'. It should have everything in there to run the game! 

Submitted

The game doesn't launch for me. I get this error: 

Developer

Thank you for bringing this up to me. I have re-uploaded the game with the proper requirements. Download the file 'GameDevTV.zip' and run the unity executable there. Please let me know if that solves the issue.