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Time's in your hand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #160 | 2.322 | 3.200 |
Mood | #200 | 1.741 | 2.400 |
Overall | #210 | 1.524 | 2.100 |
Visuals | #218 | 1.306 | 1.800 |
Audio | #222 | 0.725 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Other
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Comments
Nice concept and mechanics, way too hard for me to handle the controls, kept dying all the time!! But i guess people more skilled in platformers will find this one a lot of fun. Needs some polish and definitely some audio. Sorry I wasn't able to save the planet!!!! :D
Fun little game little bit hard for me , need some music yes , love the unable to save earth the screen. well done
Thank you, I'm working on it actually. Please consider feedbacking on my other games.
Apparently, I'm unable to save Earth... oh well... lol
I liked your mechanics, but, as happened to me in some other games of the jam, my lack of motor coordination made it really difficult to use everything properly kkkk
The game has no sound or is it muted by default and I didn't pay enough attention to the UI?
Great game nonetheless!
Keep up the good work!
Actually I didn't made any Sound for the game ! LOL. Thanks for the feed back !
Super simple but quite fun. I love your 'earth is destroyed' art haha
Thank you for the feedback ! I played your game too that was fun to. Please consider checking out my other games !
Hi, thank you for your submission to our jam. The rules state you must also include your project files (source and everything else needed to compile the game locally). Please edit your submission to include a zip file with your source or else I will unfortunately have to delete this entry.
I have added the source and the zip file along with the game. Is it okay ?
Source is not the same thing as just the assets. All I see in the source zip is the images and sounds. It needs to be everything a user needs to run the game in whatever engine you used. By the way, what engine is this?
In my source file I've kept the Assets some unused music and the main game's file.
I've used the G Develop engine and it stores games in a json file. You can see a json file in my source zip.
Ah okay, my mistake then. I am not familiar with G Develop engine. In that case, nothing else needs to be done.