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A jam submission

Fire PowerView game page

Fire Power, my first ever precision platformer.
Submitted by FalleyMalone — 8 hours, 12 minutes before the deadline
Rated by 12 people so far
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Fire Power's itch.io page

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Challenges

Open Source

GitHub repository url
https://github.com/FalleyMalone/Gamedev.js-Jam-2024/tree/main

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Comments

Submitted(+1)

such a cool game, reminded me of getting over it but with guns, challenging, frustration, but at the same time fun, could use some audio but overall its nice 

Submitted(+1)

It's a challenging game. It reminded me of the good old times playing Quake with rocket jumps.

Submitted

Pretty fun and challenging!

Submitted

Pretty fun and challenging!

Submitted(+1)

Cool idea and challenging game! I like the character and gun artwork too :) Controls take a while to get used to but rewarding once you get the hang of it. Adding audio + sound would be great but I understand that you ran out of time! Really well done especially considering this is your first game jam/game dev. Good look in your future games! 

Submitted(+1)

WAS hard to control because I was on trackpad, but once I got a mouse, it was actually pretty damn fun! 

Submitted(+1)

Not bad for your first game! Graphics looked good, just a tad small. It was definitely a frustrating game though, as I hard a very hard time making it even to the first few platforms. The jump and guns are very underpowered, so you have to spam all three to make it, and with no in air control it’s very hard to do. Powering up the guns is a bit too slow as well, and it’s much faster to just alternate firing, though how far you get propelled seemed to be random.

Overall though nice job! Good luck on future game dev!

Developer(+1)

The gun force depends on your current velocity, so you get the most boost when firing just after jumping/moving in the direction you were firing. So when just shooting while standing still wont boost you nearly as much. This was done so you could fire in the opposite direction to cancel out any momentum you had. So kind of like breaks to help stop yourself from slipping off an edge.  But in practice it can just end up making things feel inconsistent and even more frustrating then it already is. If I had the chance to redo some stuff I think I would've had one gun instead of two, make it a bit more powerful, and cut the "breaks" mechanic entirely.

Submitted(+1)

Ahhh that makes sense! Might be a me issue then… my reaction time isn’t fast enough to use it for breaking like that :)

Submitted(+1)

Really fun game, i kinda like games similar to Over it or jumpking. Really interesting concept and idea !

Submitted(+1)

It's a hard game but also very rewarding, it's well executed and love the map design with its punishments. Bu there is no audio at all? Was it a bug on my part?

Developer

I unfortunately ran out of time before I could put any audio into the game. So no bug on your part, games just not really finished lol

Submitted(+1)

Wow, this game is hard! It is quite rewarding once you get the hang of it, though.

Submitted(+1)

Cool